Walled off from the rest of the world, the fortress-like old town of Dubrovnik has narrow streets and tightly built houses. It's a human friendly town where tourists like to flock and residents seem to flourish in peaceful appreciation for their beautiful neighborhoods. Yet here, perhaps among the leaves of a succulent, the grains of potting soil, or the black depths of a wall crevice, live the unseen inhabitants of the town: the 10 Gnomes in Dubrovnik. But can you find them all? That is the question in this lovely continuation of Mateusz Skutnik's point-and-click find-the-gnome game series.
In each scene, move your cursor to pan the camera angles, seeking out questionable spots which invite a closer look via the changing cursor. Investigate each view with precision if you intend to discover—and click on—every gnome before the ten minute timer expires. "10 minutes to find 10 gnomes?" You say, "Not a problem. They're small, so how much time do they really need?" But this location is vast, despite its confined alleys and skinny doorways, and there are many times you'll zoom so close you can see the thin fibers on a plant's leaf yet still find no gnome. It could take several restarts and much more then 10 minutes to explore. Objects, such as a folded-up wheelchair or a single strand of human hair speak of the stories and life behind the walls, and you may end up too distracted to look for gnomes.
Even if some of those elusive imps manage to elude your investigative efforts or if hidden object games are not your idea of fun, play 10 Gnomes in Dubrovnik as art for art's sake. Skutnik's photography captures Dubrovnik's quiet, dignified beauty that is both serene and surreal. It's a wonderful adventure to explore the art and architecture and life of this enchanting location. So take a look around. Who knows what surprises you might find? Maybe even a troll.
I found a troll and didn't get the black troll dot. This is
at the very end of the alley.
Family members have gone to Dubrovnik and it is indeed a recommended destination.
Found all 10 plus the troll. I was stuck on 9 for a while - then realized the tenth was looking me in the face the whole time...
Walkthrough
First view
Click on the wooden pallet on the left.
The bottom right of the opening in the milk crate.
Proceed down the alley. At the fork, turn right.
Where the alley turns left, click on the lower right on the metal access door.
Click on the flowerpot above.
Turn that corner to the left. You'll see stairs on your left.
Go up the stairs. There's that woven basket on the high ledge on the right.
Opposite those stairs, there's an alcove with plants.
Check the lower row of plants.
There's one behind the leaning concrete ledge on the left.
Go to the end of the alley. It's a big white wall.
Crouch down by the downspouts on the lower left.
Check the left-hand downspout.
Bonus:
Click the top left window, with the plant. There's another fellow behind the pot (on the left.)
Backtrack to the fork. This time turn left. You enter a construction zone. Keep going.
Eventually you get to a corner with a medallion way way up top. Turn left. It's an arched alleyway.
On the left, there's a ledge, about table-height, with a large rock. Click on the left corner of the rock.
Keep going down the arched alleyway. On the ground is a storm grating.
There's a wall/door made of a variety of woods on the right.
Click on the keyhole, center of the view, above the padlock.
One more step under the vault. Double doors to your right.
Check out those wires way way up on the top left. An eerie shadow.
Wait, what do gnomes look like?
They all have pointy hats. Click the pointiest shadow!
The dark arched area comes to an end. Walk downhill on the smoothed stones. You see a wheelchair on the right.
One step *past* the wheelchair, you'll see another arch, and a tall plant.
Check the top leaves of the plant (on the right.)
Go all the way to the end. There's a small shrine to a religious painting.
Click on the square hole between the flowers.
In the dark, around the higher right-hand side, there's a corner.... if you imagine the white of the rock as a monster profile, it's level with its mouth.
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