We could all use a little more joy in our lives. Color Joy, a physics puzzle by Gibton, provides just that with its upbeat music and ever smiling shapes, but it also provides a great mental workout. Get at least one of each coloured shape into its matching portal to pass the level, but collect all the stars to unlock bonus levels for an even greater challenge and to reveal the secret level. Click on pieces of the level to make them disappear to set the stage and get the shapes moving. If two shapes of the same color touch, the larger one will absorb the other growing bigger until it hits its limit, after which others can pass safely by without being eaten!
While some of these game mechanics are similar to other physics games, Color Joy uses them in a clever way, with each round getting you to think a little more differently than the one before. While the music may get a little old, (thank goodness for the mute button!) the levels stay refreshing. Unlike other game,s there is no problem sacrificing a shape to drop off screen to catch a star or just to get it out of the way, as you only need one to go into each portal. But be careful, since once all the portals are gone the round ends, even if you have stars left to collect. So fix your scheduled to leave room for a little joy in your day and start solving some puzzles.
Bad game.
It doesn't even tell you how the shape-size-absorbing mechanism works, and I have absolutely clue what rule determines which one will be absorbed in size.
nocopy2002:
It looks like the smaller shape gets absorbed into the bigger shape. If a shape has a "holding-its-breath" look, then it's full and can't absorb any more shapes.
I'm not sure what the rule is for making a shape smaller?
The goal is to get all three stars if possible.
Camille Kay Hollister is correct as to the rules regarding how the shapes interact.
Unfortunately, many game designer use this "Figure Out How This Works" approach. I find it to be a lazy practice, and extremely annoying at times.
I haven't figured out for sure what makes a shape smaller. But here's how it appears to me...
It look like if a big square gets hit by a smaller rectangle, the rectangle gets smaller.
If a medium size circle gets hit by a large square, the circle gets smaller.
If two similar shapes collide, the one that initiates the collision gets bigger, and the one being struck gets smaller.
Confusing... You betcha.
Shape size
I think just the bigger one gets bigger no matter what. The smaller one gets absorbed and if there is motion, then there could be not enough time to absorb it all so a tiny shape results because the two shapes aren't in contact long enough. It's hard to tell which is bigger when one shape is a circle and another shape is a rectangle. The bigger shape is what shape the new shape becomes. You just gotta remember what happened the next time you try the level. Once you figure out how all that works, the game is over.
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