When you wish upon a star, can your skills get you quite far? Take a breather with Nekogames' latest release, Compopo, which is a cute brain teaser in sleek design. Your objective seems simple: "Operate the four components, turn on all the lights!" In other words, on each level there is a combination of up to four types of mechanisms, and it's up to you to light all the stars by manipulating a variety of these puzzle-laden systems.
Similar to past Yoshio Ishii creations of this genre, Compopo requires some trial and error, while challenges and victories vary from player to player as each mind approaches problem solving in its own unique way. Heads up: you can back out to the Levels menu to approach the levels in any order.
It's a delightful, low-stakes excursion perfect for your interactive puzzle solving needs. Give Compopo a whirl!
Pretty fun so far but am stuck at level 11.
Level 11:
As you flip the switch, the lit star switches from one side to the other. But why does it have a short delay?
If the button is down when the light is about to change, its old position will stay lit up.
So flip the switch, then immediately push the button and hold it.
Pretty cool concept! I finished quite fast though, perhaps my first hunches were good, but I feel like they could've done far more with this.
Most of the last few I got by trial and error. For #12, I had to go to a video walkthrough. As far as I could tell, there was no feedback about progress, and there were way too many combinations.
Anyone have any suggestions about how to actually figure out #12?
I actually had to look up hints for #12 when I played it, but just the hint was enough:
The slider tracks form a shape.
Actually, they form a path with each slider pointing to the next.
The sliders should spiral inward towards the star.
Update