Why are there murderous aliens in my space station? Also, lasers, buzzsaws, and is that...ice? Easy answer is because Pavel Galchenko created a puzzle platformer by the name of Cosmo Gravity where you play a plucky astronaut trying to get the heck out of his overrun space station at all costs. To get around each level you'll use your [arrow] keys or [WASD] if you prefer, and from there you have to make use of the fans and buttons strewn about to turn off lasers or change gravity. You have no weapons but you do have the aid of zero gravity to make your jumps go further. The goal is to get the little key card, get all three gems, and get out the door before something terrible befalls you.
Okay, downside? Will Smith doesn't make a cameo at all which is ridiculous, I know. Kidding aside, your greatest ally and weakness comes in the form of the zero gravity. Before jumping you need to plan your moves because there are fickle buttons that must be pressed, the saws result in a rather grisly demise, patches of ice are waiting for you to get overly confident and not pay attention, then ZAP! You're fried astronaut served up with some couscous for the aliens. Luckily, the difficulty is satisfying and the game with its bewitching protagonist is something that is a delectable treat for any fan of platform games.
+10 for originality.
I'm waiting for the inevitable comment complaining about floaty controls.
Only played the first 15 levels or so thus far, but I really like it. Mechanics are nice, graphics are cute and the idea is a nice change from the usual platform puzzler fare.
So far I really like it. But I only had time to get to level 8. Can't wait to play the rest.
Quite an easy game. No more than 15 minutes on it. Enjoyability? Maybe 3/10 to be honest, it wasn't that great.
Fun little diversion - not a big challenge, but just enough that you won't breeze through the whole thing without dying a few times -- and not tough enough to spawn rage-quit.
Only issue I had was that on level 23, the gamezhero logo is plastered right across where the protagonist needs to be, which becomes an exercise in terrestrial maneuvers in the dark.
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