Left Brain, Right Brain, we need to have a talk. Some issues have come up that require your cooperation. So put down the pizza and start a crackin'. It's gotten Creatively Complicated around here and only your clever resourcefulness can sort it out. What kind of complications, you want to know? The damsel held captive by an ugly, big-fanged monster (and so you have to solve some puzzles) kind.
The easiest part of B-Group Productions' sprightly point-and-click puzzle game is, well, pointing and clicking around the screen. It's a bit more tricky to finagle handy tools and manipulate a short list of problems until you can perform the heroic rescue. Want to slip over to the next screen? Just click near the left or right edge of this one. To tell the truth, it's not all that complicated. Yet the whimsically unassuming sketch art in a simple color palate is rather charming. By the end, you should be feeling rather proud of your creative accomplishments here.
Walkthrough Guide
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Creatively Complicated
A quick way to create less complications in your life/gameplay.
Follow the Clicks
Click here, here and here when told to.
Then, click to highlight/pick-up the PIZZA from your inventory.
Then, click on the little guy's mouth (or where the mouth would be. Don't try to feed pizza to his hair...that's just messy).
Click the right edge of the screen to go right.
Keep to the Right *
You See a Door:
Door is locked. Needs key. Noted.
Go right again.
Muscles Needed:
Click the pile of...stuff? Find out you're not strong enough.
Go right.
No Spin Zone:
A part seems to be missing here.
Keep going right.
Left Brain/Right Brain:
You've reached mid-brain.
Keep going right.
Button, Button, Who's Got the Heavy Pile of?
Learn you need something heavy to activate the button.
Go right.
Wheel of Smilies:
Currently closed for refurbishments. Enjoy some of our other amusements. Return later.
Go Right.
Light My Fires:
Unlit fires means no strong making goodies for you.
Keep going right until you reach the Ring of Numbers.
* It would actually be a tad quicker to just go left to the first puzzle. But then you miss looking at—and taking stock of—all the puzzles and stuff. If that doesn't matter to you, turn around, go left, and skip to here:
Rings of Numbers
OBJECTIVE: turn the rings until each has the correct arrangment of four numbers.
The two numbers on the outer edge of a ring must be equal to the number in the middle of the ring itself.
The number where two rings intersect must be the sum of the numbers on either side.
i.e. the number between the top two rings, 1 and 3, must be 4.
When you have a number in the correct position, it will turn yellow.
Screenshot: Number Rings Solution.
It helps to solve one ring at a time because it's easier to keep track of where to put the numbers as you progress. But if one set-up is proving too difficult, leave the room and return to reset the puzzle. It's randomly generated each time and some set-ups are a bit easier to solve.
When all the numbers are correct, one of the fires will be lit.
Go right.
Memory Match Game
OBJECTIVE: memorize the placement of each color do-dad and then pair each up by clicking on the correct two panels.
Pull the handle.
Click on a panel to see what's behind it.
Then click on the place where the matching item is hidden.
If you mess up, you'll have to start all over.
(It's more fun if you truly test your memory, but if you're having trouble or just want to hurry along, just make a note or screenshot of it.)
When you're successful, the second fire will be lit.
Go right.
Grab the Torch
Take the TORCH that's sticking out of some more brain stuff.
Go left three times.
Get Lit and Be Strong
Take the BOTTLE off the middle pillar.
Give the BOTTLE to the little guy so he will drink it and be strong.
Use the TORCH on the right fire to light it and get FIRE.
Go left about five times until you reach the ramp where you found a heavy pile of stuff you couldn't lift earlier.
This is Heavy Stuff
Now that you've drank the strength potion, go up the ramp and take the HEAVY PILE.
Go right three times to the one big smily face.
Put the HEAVY PILE on the big button.
Go right.
Expressions Roulette
OBJECTIVE: get four yellow smiley faces in a row.
If you don't already have a smiley face in a column of blocks, sit down on the button in front of it.
Hover your cursor on the ground somewhere to the left or right of that spot so you're ready to stand up as soon as a smiley face turns yellow in that column's middle row.
If you stand up at the wrong time, you must move off screen and return to reset the puzzle. Unless it was the last button, in which case it will reset automatically.
Change each yellow face until all are smiles.
A SWITCH piece will land on the pillar to the right. Take it.
Go right three times to the room with a broken switch and spinner.
Switch on the Spinner
Go up the ramp. Put the SWITCH PIECE into the socket.
Switch it up to the "on" position. The dial will spin, eventually stopping.
Take the CRANK HANDLE out of the spinner.
Go left five times until you see a sword stuck up in the ceiling.
A Boy and His Sword
Use the torch of FIRE in the niche to the left of the sword.
Pull the SWORD out of the rock in the ceiling.
Go right.
Those Who Would Fight Monsters
Move to the middle of the room by the tied-up girl.
Click on the monster to find out he's mean.
Use the SWORD on the monster.
Click on the slot in the wall to find out you need something to make it work.
Put the CRANK HANDLE into the slot in the wall.
Turn the crank to lower the girl.
Click on her to get your reward...a kiss and a KEY.
Pick up the KEY.
Go right twice.
Use the KEY on the door.
Open the door and exit.
Posted by: elle | September 14, 2012 2:40 PM