Cursed Travels: Below the Factory
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After investigator Roberts and his companion Atzalar together with professor Fargleton successfully got rid of an ancient fearsome demon, Farold Roberts with Atzalar go to the abandoned factory which is said to be haunted by the spirits of the many workers who perished there years ago in a mysterious fire. At this very night the locals report hearing some worrying sounds from beneath the factory...welcome to the fourth chapter of Cursed Travels by Ferociter (Casper Van Dommelen)!
Our heroes are on their own this time. The professor stays at home but is much interested in this case and gave them good advice and a talisman which would certainly help them once they understand how and where to use it. The abandoned factory is vast and Farold Robertson needs to explore it properly (Atzalar has an accident right at the beginning) and set in motion fifteen (at least) seals which are supposed to get rid of the strong aggregation of lost souls.
Controlled by AD/Cursor keys, Z/K/Up/W to jump, X/L to interact, Down/S to crouch, H to show a talisman, P pause, M mute.
The fourth chapter's style is similar the one in chapters one and two what means that you need more your combination skills than jumping ones. It's much closer to the puzzler and the puzzles are very good indeed. No timers this time. The game has again a mysterious atmosphere and a fitting soundtrack, and wonderfully creative story.
Chapter 4
Chapter 3
Chapter 2
Chapter 1
Ferociter (Casper Van Dommelen) is now working on a full version Cursed Travels: Sunken City. Expected release in about a year.
All four games are interesting, but some (Flame Of The Banshee in particular) have some overly difficult platforming. As chrpa said elsewhere, Below The Factory is the easiest of the four, with the least tricky platforming.
The only thing which I had trouble with was the Chief's Office:
Figuring out how to get up to those box ledges was impossible until I accidentally discovered the trick. You need to approach from the nearest platform to the left (where you operate the rising/falling box to make a step). There you can stand atop a box and walk to the right and "through" the floor, falling to the small scrim of floor beneath. If you position the forklift/box in the gap between with the box raised fully, you can just make the jump to the boxes leading up to the Chief's Office.
Quite liked the puzzles on this one.
Update