Cyber Punkemon
The future promised to us back in the Eighties is finally here, and when we're not learning Elvish online for our D&D campaigns or managing our Causes.org petition to finally compel Cyndi Lauper to spell-check her name, we're decking into the glowing neon Matrix and downing corporate ICE for the sheer unadulterated thrill of it! Gordon Little, along with Gustavo Santos, Ivano Palmentieri, and Rusty Hayes, deftly slap together old and new in this intensely-luminous cyberpunk Pokémon hybrid RPG, Cyber Punkemon. Maneuver your deck through the Cyberdyne Systems mainframe with the [arrows], and take on any defensive ICE programs that try to block your progress! You'll then be in a mouse-based Battle Mode a la Pokémon, where your program and the system's both have their own special moves.
Buffs, debuffs and attacks are all there, as part of a type-attack system Pokémon players will be readily familiar with by now. There are plenty of different types — which is laudable as this was designed for a recent game jam competition — and for now the different strengths, weaknesses and special abilities are things you can only learn through play. Your health is measured by Integrity, and when a program's Integrity drops to null it's de-rezzing time! If you can get an opponent's Integrity to nearly nil you can decompile it and add it to your available programs. You can restore all your programs to full Integrity for 5 Connection points from the light blue target where you started, and you'll also be fully restored whenever you level. The result is an enjoyably grindy experience, with plenty of replay value as you encounter all the different types of ICE. So get to it! The system is there for the taking, and the hypercolor neon lights of the monolithic corporate mainframe wait for no decker!
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