Things get a little tropical in Carmel Games' point-and-click puzzle game Fun in the Sun, but our hero Andrew isn't feeling very sunny when the island council votes to close down his hotel unless he can come up with a cool five grand... oh, and they'll also throw him in a volcano if he doesn't have the money, because of course that's what happens in tiny island nations. To save Andrew's inn and his life, you'll need to find a way to make some quick simoleons, so you'll have to travel around the island, doing tasks for other people and solving puzzles, as well as maybe entering that contest at the library with a suspiciously coincidental cash prize. The cursor will change whenever it passes over something you can click on to interact with, and just click an item you're carrying to "equip" it for use anywhere onscreen. While the text for the dialogue contains a rather unusual amount of typos, spelling, and grammatical errors for Carmel Games, Fun in the Sun's gameplay is as quirky and silly as you'd expect, from a snore-inducing tape that ruminates on the nature of boredom, to needing to find the proper book on language to understand a foreign glue salesman. Some of the puzzles solutions are more than a little off-kilter, and it can be easy to get stuck simply because you missed finding and clicking on something in the scenery that you needed in order to progress. Still, if you like your point-and-click games goofy and lighthearted (or as lighthearted as a game about a guy facing financial ruin and ritual sacrifice can be), Fun in the Sun will deliver.
28 Comments
good game; took some time finding all the necessary items; hardest thing for me was how to activate the monkey (that sounds a bit wrong).
i liked the languages puzzle. seemed different to me.
also, last week, after JIG posted a new carmelgames game, a new 10 Gnomes game came out soon after ...
*sits patiently, staring at JIG home page, occasionally hitting refresh*
@Paul: Here are some pointers:
- pick up things
- read/listen to dialog
- combine picked up things with environment or with other things (this might include the use of math, words/letters, and/or colors and shapes)
- repeat steps 1 to 3 until... ...The End!
Lucky you, this basically works for every escape game, heck it even works with life itself. You can copy&paste this instructions into a text-file onto your desktop and read them whenever you get the urge to post your "Walkthrough yet??" comment.
I'm sorry to be so blunt but your repetitive comments annoy me.
@Correct Book:
It's also the only book in your inventory with a mark (star?) of some kind
Please keep things civil and polite. :) I don't want to have to start editing or removing comments that turn into personal attacks on other readers, and I know everyone here is smart and thoughtful enough to be the bigger person when they need to regardless of how frustrating they may personally find something.
KMB here's what the pointers will do
look I found a key. there's a key hole in the next room. *tries key on it* nope ,ust go somewhere else. oh I found a coin. tried coin on coin slots several places. diesn;t work. hmmm repeat the upper thing 100 times until *clicks x*
so as you can see these wonderful text walkthroughs can tell me where to find things, where to use them, lets me know I can't use it unless I investigate something first, etc. otherwise I can only play the game for 30 seconds then I give up.
hi Paul
30 seconds sounds like a really short time for some of the puzzles in these games. are you sure you're giving yourself enough of a chance? it takes a lot longer than 30 seconds to get through one of these games (not to mention write a walkthrough).
also, why do you play these games? i don't mean that in a bad way. i really would like to know. for me, it's because i like solving puzzles, and the harder the better. i would only give up on something after 30 seconds if i wasn't really interested in it (e.g. cooking). again, not hating, just honestly asking.
@ Dora, i hope this meets the civility and politeness criteria :)
also, i would have sent Paul a PM on this, but i am not sure that JIG has that functionality.
Here's the thing, literally, about this game though (monkey/coconut related):
You have to click your receipt and then click the monkey in order to turn the receipt into a paper airplane that flies at the monkey's head, causing a coconut to fall.
Puzzles are fun when there's internal logic to them. Puzzles are not fun when they're based in whimsy. And I think
that ridiculousness with the receipt
is whimsy rather than logic.
I also get frustrated with video walkthroughs primarily because I'm generally stuck at some point in the middle. Video walkthroughs don't really allow me to address my issue specifically; I have to wade through the video and in some cases, get spoiled on things I would have liked to figure out on my own in the process. I completely empathize with the need for a text walkthrough instead.
stuck in a basement, I didn't mean literal 30 seconds. what I meant was any given time. I have tried some puzzles and if it is a turn the wheel type thing, if I don't know what it's supposed to look like when finmished, it could look like 1 of 100 possible images in the first place so if I thought it was 1 and it didn't work, but don't know how to get the other 99 it frustrates me so I end up quitting. a qalkthrough will help me know where to go what to do, etc. that way if it says I go 3 times right on top, 2 times left in the middle, and 15 times right on the bottom, there we go. see? and I play these games because I liker point and click games. I have been coming here for years and walkthroughs used to be a given 99% of the time. nowadays, I rarely get one. I especially liked grinnyp's walkthroughs but she's probably not even a member here anymore.
Yeaaaah I agree with the frustration of
the stupid monkey thing... that was NOT intuitive, and I actually got stuck for a long time on that.
Otherwise, I think the game was a lot better in terms of curbing the really weird, off the wall logic that is usually found in Carmel Games!
Anyway, Paul, as ever, I encourage you to just give them a go! Don't feel too discouraged if you can't figure it out right away, part of the whole point of these kinds of games IS the trial and error of figuring out what works where. Escape games definitely are something you can get better at over time! If I have time, I'll try making a guide for this one, but really, just try stuff till it works, that's honestly the only way you play these games :D
I can't answer for Paul, but I feel Paul and I may be kindred spirits. Sometimes, I will play a game through on my own and have a great time. And sometimes, if it's beyond me, I still want to see how the pieces work together -- sort of like using the image on a puzzle box to guide me.
Ultimately, I think preferences are preferences, and may not have a logic that makes sense to others.
Paul, respectfully, I believe you're mistaken about "rarely" getting walkthroughs. :) You ask for them a lot, yes, and while one might not show up right away, I HAVE made sure that a lot of point-and-click adventures/escapes you've asked for walkthroughs on get one eventually thanks to Stan, who is working very hard to make walkthroughs and guides for us on whatever he can.
We like to give the community a chance to talk things out and help one another before we come in with a walkthrough, especially since several people have complained in the past at not getting a chance to make one when we had one ready immediately, and so while you might not get one as fast as you'd like, you do get one eventually more often than not. :)
I hope you can understand that it may not always come fast, since we are a small team of writers and have to prioritize new content for the site, but we do try to help out with walkthroughs where best we can, even if it takes a while to cover all of them... which is a lot considering how many of these games we feature!
that is the reason I like point and click games. the finding thing and using them. I never said the ones I liked. secondly there are a topn of games latelyt I have checked over a week and even though I asked for one I still see no walkthrough. but I’m glad a lot of people here are on my side on this.
Here's a text walkthrough for anyone who might need it.
First off, talk to Stephanie (the woman behind the bar). She tells you that there is a contest at the library where you can win $5000, and tells you to stop by again for a drink if you have some money. You can also collect an ice cube from the red ice machine. If you click in the middle of the screen, you can get to the map view.
Let's go to the library since that was suggested! If you talk to the librarian, she tells you that we need to come up with a prototype for the island mascot. But there's a $10 sign up fee. Doh! If you click on the top shelf, you'll pick up a tape with "Age Of Boredom" on it, might come in handy.
Go back to the map, and let's explore some other places. Head over to the Hot Tub, and you'll find a woman being bothered by a marine biologist. Drop the ice cube in the hot tub, and he'll go underwater... for some reason. Now you can talk to the woman. She'll give you $20 as a thank you for getting rid of the guy. Let's go sign up for the contest!
Head back to the library, and use your $20 bill on the librarian to sign up for the contest. She'll give you a receipt, plus you have $10 left over - so let's go back to Stephanie to grab a drink like she promised.
Head over to Andrew's Inn, and talk to Stephanie. She'll give you a drink in exchange for your $10. Let's go and use some of our items.
First, head to the Shark Tank. There's a girl who wants a photo taken with the shark, but it's swimming too fast. Use the cocktail on the shark tank to slow him down (please don't ever give animals alcohol). However, the girl wants to get IN the tank with the shark, so we have to find something to help her out.
Now go to the Museum. There's a diving suit, but the security guard won't let us take it. How about we play Age of Boredom for him? Put the casette in the blue stereo on the shelf, and watch him fall asleep. Now you can take the diving suit!
Let's go back to the Shark Tank. Give the diving suit to the girl, and take her picture. In return, she'll give you some googly eyes (you know, because everyone keeps a pair of those on them). We could use this for our mascot design!
Now let's go to Glue Island. If you try and talk to the guy at the glue stand, you'll notice he doesn't speak English. If you listen to the entire audio clip for what he says, you will hear the word "Danmark" which is the Danish word for Denmark. So he's speaking Danish. Hmm... maybe there's a reference book in the library?
Get yourself back to the library. There are a bunch of books on the shelf to your right, each one for a different language. The Danish language one is the blue book on the middle shelf. The librarian will let you borrow it. Let's go test our Danish!
Back on Glue Island, if you talk to the guy at the stand, you can now magically understand him! Hurray for reading! Our Danish friend will kindly give us a free sample of glue.
For the last part, head back to the hot tub. You need to use the receipt on the monkey in the tree... for some inexplicable reason, you will turn the receipt into a paper plane and throw it at the monkey. The monkey will then throw a coconut at you. Pick it up! This might make for a good mascot, you know. Use the glue on the coconut, and then stick the eyes on. Ta-da, googly eyed coconut. Let's go hand this in at the library.
So, hand in your mascot to the lirbarian. Looks like everyone had pretty much the same idea... oh well, looks like we win anyway! Hurray, you saved Andrew's business. In case you were wondering, the islands they've used in the game are the islands of Fiji!
One tiny change would have made that one unintuitive part more intuitive.
There was a name mentioned - Breanna? - when you try to take a coconut from the tree. Perhaps there could have been an indication that either the monkey was named Breanna, or one of those suggestive hints, such as joking about getting the monkey to pass you a coconut
Re: asking for walkthroughs etc.
It's fair enough to ask for help or a walkthrough, especially if it's a difficult or pixel-hunting type escape game.
But most people who contribute here try to at least try something along the lines of "hey I'm stuck at this point, what do I do now?", i.e. having a go before adding to the community. Even maybe giving hints to the parts they've worked out themselves.
If someone wants a step-by-step walk-through for one reason or another, then fine. But it could take some time. Or maybe they could take 3 seconds to search online and find the walkthrough published on either the original website, or another place like Escape24.
Personally, saying the same thing over and over makes me feel like I'm reading Youtube comments, which I don't do any more.
Dear Paul,
You don't know me (this is my first post) but I have been coming to this site for nearly ten years now. We seem to play a lot of the same games, and I almost always see your name in the comments. Along with the escape games I play, this website itself has become a little escape from a long day, and people like you and Dora have become my online buddies over the years. It's always comforting for me to log in, play my games, see how my buddies are doing, and see their take on the games we're all enjoying.
I have to say I'm really, really upset at seeing how some of the people in this thread are trying to spoil our happy little community by being BULLIES. That's right, they're just mean old bullies! I sincerely hope that you don't take anything they say to heart, Paul, because we all know MEAN PEOPLE SUCK. And I just want you to know that your buddies on here are always happy to see you, and happy to share the fun with you!
Because that's what this website is about — having fun — and NOT about personal attacks on other players. The bullies who are doing that are disrespecting you, me, the community, the game developers, and the great people here at JayisGames who work so hard to help us have fun.
So Paul, please ignore what they say and just keep having fun!
Sincerely,
One of your buddies :-)
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Walkthrough Guide
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Here's a text walkthrough for anyone who might need it.
First off, talk to Stephanie (the woman behind the bar). She tells you that there is a contest at the library where you can win $5000, and tells you to stop by again for a drink if you have some money. You can also collect an ice cube from the red ice machine. If you click in the middle of the screen, you can get to the map view.
Let's go to the library since that was suggested! If you talk to the librarian, she tells you that we need to come up with a prototype for the island mascot. But there's a $10 sign up fee. Doh! If you click on the top shelf, you'll pick up a tape with "Age Of Boredom" on it, might come in handy.
Go back to the map, and let's explore some other places. Head over to the Hot Tub, and you'll find a woman being bothered by a marine biologist. Drop the ice cube in the hot tub, and he'll go underwater... for some reason. Now you can talk to the woman. She'll give you $20 as a thank you for getting rid of the guy. Let's go sign up for the contest!
Head back to the library, and use your $20 bill on the librarian to sign up for the contest. She'll give you a receipt, plus you have $10 left over - so let's go back to Stephanie to grab a drink like she promised.
Head over to Andrew's Inn, and talk to Stephanie. She'll give you a drink in exchange for your $10. Let's go and use some of our items.
First, head to the Shark Tank. There's a girl who wants a photo taken with the shark, but it's swimming too fast. Use the cocktail on the shark tank to slow him down (please don't ever give animals alcohol). However, the girl wants to get IN the tank with the shark, so we have to find something to help her out.
Now go to the Museum. There's a diving suit, but the security guard won't let us take it. How about we play Age of Boredom for him? Put the casette in the blue stereo on the shelf, and watch him fall asleep. Now you can take the diving suit!
Let's go back to the Shark Tank. Give the diving suit to the girl, and take her picture. In return, she'll give you some googly eyes (you know, because everyone keeps a pair of those on them). We could use this for our mascot design!
Now let's go to Glue Island. If you try and talk to the guy at the glue stand, you'll notice he doesn't speak English. If you listen to the entire audio clip for what he says, you will hear the word "Danmark" which is the Danish word for Denmark. So he's speaking Danish. Hmm... maybe there's a reference book in the library?
Get yourself back to the library. There are a bunch of books on the shelf to your right, each one for a different language. The Danish language one is the blue book on the middle shelf. The librarian will let you borrow it. Let's go test our Danish!
Back on Glue Island, if you talk to the guy at the stand, you can now magically understand him! Hurray for reading! Our Danish friend will kindly give us a free sample of glue.
For the last part, head back to the hot tub. You need to use the receipt on the monkey in the tree... for some inexplicable reason, you will turn the receipt into a paper plane and throw it at the monkey. The monkey will then throw a coconut at you. Pick it up! This might make for a good mascot, you know. Use the glue on the coconut, and then stick the eyes on. Ta-da, googly eyed coconut. Let's go hand this in at the library.
So, hand in your mascot to the lirbarian. Looks like everyone had pretty much the same idea... oh well, looks like we win anyway! Hurray, you saved Andrew's business. In case you were wondering, the islands they've used in the game are the islands of Fiji!
Posted by: Squiddly | July 23, 2015 9:03 PM