It seems like just yesterday that the Georganisms collected all their weapons and fended off the attack to their fair isles. But there is no rest for the weary jelly blobs quite yet! The local volcano has erupted, and those colorful critters will once again have to literally pool (or at least smoosh) their talents to unsubmerge their homes in Georganism 2, a puzzle platformer by Karma Team.
Each level has control one or more georganism, each with a particular talent. Blue can jump, Red can swim, and Green can eat wooden blocks. The goopy trio must act together to stop the volcano from erupting by calling on the islands' spirits. The [arrow] keys control your current georganism, and [spacebar] switches between characters. If two georganisms are in close proximity, [Enter] combines them into a new creature that possesses both special talents (though a little taller). [Enter] splits the jellies apart again, allowing you to fit through tight spaces or combine with a different character. Instead of making your way to an end-of-level gong, this time you must activate at least one of the three statues hidden in each level, though finding more statues will give you a higher level rating and unlock new levels quicker. Watch out, though! All manner of blocks, switches, platforms, and ice cubes stand in your way, and should you require it, any level can be instantly restarted with [r].
Georganism 2 builds on the strengths of its predecessor, displaying puzzles that fans of the original should find challenging, but not so difficult that new players cannot jump right in. It captures that sort of teamwork-based fun that The Lost Vikings had, if simpler and much faster paced. Overall, Georganism 2 is a solid platformer that's sure to deliver your Daily Recommended Amount of blob-based excitement.
Bugged out early. While joining 2 guys as a fan was blowing one along the floor, they join just fine but then freeze in place, and I have to restart the level. Tried a couple of times, same effect. (Firefox on Vista.) Also, I dislike jumps where one must wait until precisely the LAST pixel to move. If the game is intended to be high difficulty, fine. If not, the sword. (Sorry, I can't NOT end that phrase that way.) Some of the levels are just WAY too easy, some are way too finicky, and one bugged out repeatedly, even in just the first few levels. The instructions, simple though they are, are incomplete; I had to figure out for myself that only 2 guys can join up at once, and that hitting enter again will split up a pair. The game has great visuals, and the music is fun, but overall this game is not ready for the open market yet.
Okay, just opened this page to leave a comment that's almost exactly the same as the previous one. I can't get past level 6 either as the fan blows on them and once joined, they can't move or be separated. Also, no explanation about not being able to join 3 of them, nor that hitting ENTER will separate them again. Fix these bugs, speed up the game, and it looks like fun.
Yeah, same happened to me. Tried it in Chrome, same thing.
You can skip level 6, but it's still annoying.
Update