Nekra Psaria 4
Sometimes a world just knows when you need just the right mixture of point-and-click-adventure, Dr. Seuss, and the dreams you get after eating too many tacos. And when that happens, DrawManEater provides, with another installment of surreality in Nekra Psaria 4. A bit more aimless than those that came before, Nekra Psaria 4 never-the-less provides a disconcerting trip through the ghoulish scenery that has become the series' hallmark.
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I think i have a big bug!! I put the
star
into the doorway, enter and take the
honey
I can no longer go back to left. Half of the screen puts me into the frozen lake, and there is no longer a bar to move me back to the left. Help?? ?? I redid it again and again with same results using both chrome and IE.
Walkthrough
1.The Robot Key
To get the robot underground to work, you'll need a winding key.
Grab a pillow from Johny's bed and go inside the house left of the generator. Give the pillow to the small guy in the yellow box and he'll let go of the winding key.
2. The Black Gate Tower
In the underground (where the robot is) go into the second door and take the gray balloon. Use it on the ladder inside the black gate tower and take the remote.
3. The Fish Head
You'll find an axe on the floor in the underground. Use it to break the planks on the fish head and take the Respiratory Mask.
4. The TV
1. You'll find the remote inside the black gate tower. The button "2" can be found inside the computer room in the other tower.
2. Go inside the building on the left of the generator. In the leftmost room, put on the respiratory mask and grab the stinking food.
3. Channels
Channel 1 - Turn on the TV, go to channel 1 and press the on/off button. Take the blueprint.
Channel 2 - Approach the dark silhouette in the distance. Give the flies the food from the bag.
Channel 3 - Take the food can.
5. The House next to the Generator
1. The hand - Once you have the blueprint from channel 1 and the hand from the bathtub, go to the computer room and use both items. The new hand goes on the panel of the locked room.
2. The Egg - Put the cat from the hand panel room on the egg.
3. The Key - Use the can of food from and the can opener from channel 1 and 2 respectively.
6. The Mine Cart
1. Put the bird from the egg in Johny's bathtub and go down to find a shovel.
2. Use the key on the locked door next to the homeless man to get the lights.
3. Give the shovel to the robot and put the lights on the head of the mine cart.
7. The Small Island
1. Go inside the house next to the ladder. In the cabinet you'll find a small box.
2. Go into the mine and get on the small island.
3. Take the cork from the guy on the left and give the small box to the guy inside the big one to get a clock.
8. The Sleeping Man
Once you've visited the small island, climb the ladder and enter the building to the right. Use the clock on the sleeping man to find a pair of teeth beneath him. Don't forget to take the eye covers on the drawers.
9. The Underground
1. Grab the stick from the broken mine cart.
2. Switch to night time.
3. Climb up the ladder and use the stick to get the star.
4. Go to the right until you see a house with a star hole in its door. Put the star on it, go inside and take the honey.
5. Go into the building in the leftmost area (night time) and climb down.
6. Give the honey to the bee man and the eye covers to the guy on the right.
10. The house next to the Ladder
1. Once you've visited the Sleeping man and the Underground, climb up the ladder and enter the yellow building.
2. Grab the pencil from the desk and use the cork on the beehive to take it.
3. Give the beehive to the small-headed man, the teeth to the man in the middle and use the pencil to save the boy in the cabinet.
11. The Perfect Club
1. Switch to night time.
2. Go into the house with the star and open the fridge.
3. Go to the right. In the woods, you'll find "PERFECT" notes on a tree. Take one of them.
4. Go back, close the refrigerator door and switch back to day time.
5. Go inside the guy with no teeth, use the "PERFECT" note to enter the club and grab the scissors from the table.
12. The bug inside the Perfect Club
1. Enter the house in the woods (night time) and use the scotch tape on the bug. Climb up to find a crowbar.
2. Go to the mines. Put the "Caves" sign on the stick above the other one.
3. In the caves, cut down the skin on the rope and take it.
4. Go into the building left of the Perfect Club. Give the man his skin back.
5. Inside the Perfect Club use the crowbar on the too perfect guy who's blocking the door.
6. Go inside and use the anti-roach device on the giant bug to find a horn.
13. The Door in the Caves
1. Switch to night time and open the fridge.
2. Go to the boy in the snow, give him the hat and climb down his hands. Grab the pan.
3. Close the fridge and go to the right.
4. Use the pan on the moon on the ground and put it into the fridge to freeze it.
5. Switch back to day time and go into the caves.
6. Put the frozen moon in the socket and the horn on the bug.
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Walkthrough Guide
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Walkthrough
1.The Robot Key
To get the robot underground to work, you'll need a winding key.
Grab a pillow from Johny's bed and go inside the house left of the generator. Give the pillow to the small guy in the yellow box and he'll let go of the winding key.
2. The Black Gate Tower
In the underground (where the robot is) go into the second door and take the gray balloon. Use it on the ladder inside the black gate tower and take the remote.
3. The Fish Head
You'll find an axe on the floor in the underground. Use it to break the planks on the fish head and take the Respiratory Mask.
4. The TV
1. You'll find the remote inside the black gate tower. The button "2" can be found inside the computer room in the other tower.
2. Go inside the building on the left of the generator. In the leftmost room, put on the respiratory mask and grab the stinking food.
3. Channels
Channel 1 - Turn on the TV, go to channel 1 and press the on/off button. Take the blueprint.
Channel 2 - Approach the dark silhouette in the distance. Give the flies the food from the bag.
Channel 3 - Take the food can.
5. The House next to the Generator
1. The hand - Once you have the blueprint from channel 1 and the hand from the bathtub, go to the computer room and use both items. The new hand goes on the panel of the locked room.
2. The Egg - Put the cat from the hand panel room on the egg.
3. The Key - Use the can of food from and the can opener from channel 1 and 2 respectively.
6. The Mine Cart
1. Put the bird from the egg in Johny's bathtub and go down to find a shovel.
2. Use the key on the locked door next to the homeless man to get the lights.
3. Give the shovel to the robot and put the lights on the head of the mine cart.
7. The Small Island
1. Go inside the house next to the ladder. In the cabinet you'll find a small box.
2. Go into the mine and get on the small island.
3. Take the cork from the guy on the left and give the small box to the guy inside the big one to get a clock.
8. The Sleeping Man
Once you've visited the small island, climb the ladder and enter the building to the right. Use the clock on the sleeping man to find a pair of teeth beneath him. Don't forget to take the eye covers on the drawers.
9. The Underground
1. Grab the stick from the broken mine cart.
2. Switch to night time.
3. Climb up the ladder and use the stick to get the star.
4. Go to the right until you see a house with a star hole in its door. Put the star on it, go inside and take the honey.
5. Go into the building in the leftmost area (night time) and climb down.
6. Give the honey to the bee man and the eye covers to the guy on the right.
10. The house next to the Ladder
1. Once you've visited the Sleeping man and the Underground, climb up the ladder and enter the yellow building.
2. Grab the pencil from the desk and use the cork on the beehive to take it.
3. Give the beehive to the small-headed man, the teeth to the man in the middle and use the pencil to save the boy in the cabinet.
11. The Perfect Club
1. Switch to night time.
2. Go into the house with the star and open the fridge.
3. Go to the right. In the woods, you'll find "PERFECT" notes on a tree. Take one of them.
4. Go back, close the refrigerator door and switch back to day time.
5. Go inside the guy with no teeth, use the "PERFECT" note to enter the club and grab the scissors from the table.
12. The bug inside the Perfect Club
1. Enter the house in the woods (night time) and use the scotch tape on the bug. Climb up to find a crowbar.
2. Go to the mines. Put the "Caves" sign on the stick above the other one.
3. In the caves, cut down the skin on the rope and take it.
4. Go into the building left of the Perfect Club. Give the man his skin back.
5. Inside the Perfect Club use the crowbar on the too perfect guy who's blocking the door.
6. Go inside and use the anti-roach device on the giant bug to find a horn.
13. The Door in the Caves
1. Switch to night time and open the fridge.
2. Go to the boy in the snow, give him the hat and climb down his hands. Grab the pan.
3. Close the fridge and go to the right.
4. Use the pan on the moon on the ground and put it into the fridge to freeze it.
5. Switch back to day time and go into the caves.
6. Put the frozen moon in the socket and the horn on the bug.
Posted by: Stinky | December 3, 2015 11:21 AM