You are in the middle of the sea. There is a locked door in the tree above you. You have to get it open. You don't have many tools, but you can run and you can jump and, most importantly, you have a mouth and you must sing! Melodisle, a puzzle platformer by Andrew Gleeson, is a pixelated game of tones and melodies. Unlike most music games, rhythm is barely involved. Rather you must use your character's voice to affect the environment in a multitude of clever ways.
Move your character with the [arrow] keys to scout the islands, jumping with [Z]. When you come across machinery to manipulate, you will do so by holding [X] and using the [arrow] keys. However, the central mechanic of the game is tonal: pressing [A]-[S]-[D]-[F]-[Q]-[W]-[E]-[R] will sound the respective pitches of a do-re-mi-fa-so-la-ti-do scale. In different locations, these different pitches will cause various things to occur. In general, though, your goal is to collect the eight colored magic eighth notes that will form a... sigh key which will unlock the exit door.
While Melodisle may look like a musical adaptation of Fez, that's hardly its only influence: people who've spend time with a certain green ocarina-wielding lad may be at a bit of advantage in some parts. Generally though, the game's emphasis on exploration and experimentation brings to mind nothing more than Myst, with its soothing atmosphere and puzzles that draw you in before you realize just how complex they've gotten. Then again, Melodisle also has Myst's lack of explicit direction, which means while many of the puzzles will make you feel pleased with yourself for figuring them out, there might be one or two that leave you vexed for not being able to read the author's mind. However, Melodisle is probably too compact to leave players seriously frustrated for long. It presents an impressive amount of creativity in a small package, and would be an impressive presentation by any author, let alone a professed newbie to game design. Players with an ear for the experimental will find it a charming delight. Now if we could just figure the right way to pronounce the title... (Until I hear a compelling argument otherwise, I'm going with "Melo-dizzle").
Windows:
Download the free full version
Mac OS X:
Not available.
Try Boot Camp or Parallels or CrossOver Games.
Walkthrough Guide
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Melodisle Walkthrough
Octave Notes
Right at the start, sing "ASDFQWER"
Mushroom Melody
Where the large Mushroom teaches you the song, in front of the small mushroom sing: "ARREEQDS, ARREEQWE"
Supper Mario
As the block to the left indicates, sing "DDDADQ" to the mushroom block
Legend of Zelda
Sing "DQS DQS" to the Zelda block
Melody Heights
On the first music block of the music bridge, sing R to reach the note
Melody Bridge
As the ground at the foot of the bridge dictates, sing ADEQSFRW progressively for each block
Musical Totems
From left to right, using the switch beneath the totems, position them so that each head is raised by 1,2,3 & 4 squares
Bird Medley
Even as someone who majors in music, this puzzle ruffled my feathers...
Tip 1
This puzzle has nothing to do with the colours or sounds the birds make
Tip 2
Music progressively moves from left to right.
Answer:
Moving from exactly the left side of the island to the right, as the birds appear, sing the note each bird says to sing while in front of them. "FASWREQD" will get you the final note.
Bird Order: Dark Blue, Green, Red, Light Blue, Yellow, Pink, Orange, Purple.
Posted by: Ruesiken | March 11, 2013 5:14 PM