No One Was Here by jeremyaburns is a puzzle platformer with a bit of action in it, as you control a little fellow trying to help your sick friend, which naturally involves recovering artifacts from caves where giant beasts sleep, as home remedies often do. The catch is that each artifact you pick up begins rewinding time, and you need to follow your past-self's steps closely to reach the exit of the cave, or you'll get caught outside of time and be erased, forcing you to try again. Use [WASD] or the [arrow] keys to move and jump, and press up in front of caves to go inside. Each cave is more complex than the last, adding moving platforms and other hazards, and successfully making it in and out requires good reflexes and timing, as well as a bit of foresight... you don't necessarily want to move as fast as you can on the way in, to give yourself time to catch up with your mirror on platforms and other obstacles on the way back out. It's a simple little game that toys with time in an interesting way, well worth checking out for the time it'll take you, and a concept that would do great to be expanded in the future.
Jumping games are not for me.
Looks like a fun game but is there really no way to cut the sound? That is a huge fail, in my book. And there should be separate FX and music control.
Short and sweet. The 4th cave gave me more trouble than the 5th.
The ending song sounded more epic than what actually happened.
I was expecting a game-mechanic-type ending. It might've improved what little story there was, and made the game more memorable, but a happy ending is always refreshing.
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