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N's Room Escape


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Rating: 4.3/5 (105 votes)
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N's Room Escape

DoraWhat kind of charmed life must you live to have the sort of friends who spend all their time carefully crafting rooms into elaborate escape game scenarios for you? In Tesshi-e's N's Room Escape, your buddy N has sent you a note to try out their latest room escape scenario, and in addition to all the puzzles to solve and cunning contraptions, it's got one heckuva view. To play, just click around to explore and interact with objects, making sure to be diligent in checking things as there's no changing cursor to help guide you. Though the design may seem spartan, refusing to succumb to that relaxing guitar soundtrack and take a nap will reveal that there are a lot of sneaky tricks strewn around if you can sniff them out. It may not take you as long as you'd expect (or hope), but where there's Tesshi-e, there's a smile... and a Happy Coin!

If you've played a lot of Tesshi-e's games (and, let's be honest, if you're an escape fan you most likely have), then a lot about N's Room Escape is going to feel pretty "by rote" for you. It's not just the recurring bird and hippo motifs, it's elements like the painting-corner puzzle, and the comparative simplicity of some of the mechanics here versus some of Tesshi-e's more brain-bursting efforts. You'll still need to put your thinking cap on, especially since some puzzles are a little odd to interpret initially, and some items are well hidden, but those of you who come champing at the bit like mighty escape game warhorses might find this isn't the in-depth challenge you'd hoped for. Still, Tesshi-e is Tesshi-e, and even if they might have served up bigger and better in the past, their beautiful design and smart gameplay makes them a cut above many others. N's Room Escape may not cage you for long, but it's perfectly pleasant and a welcome respite for any fan of the genre.

Play N's Room Escape

Walkthrough Guide


(Please allow page to fully load for spoiler tags to be functional.)

Walkthrough

Examine the book on the table. Guess we'll be making a pon-pon ship?

H-M-S

Note the time on the clock, or rather, note the numbers the hands of the clock are pointing at.

The hour hand is at 2, the minute hand is at 9, and the second hand is at 6.

Get: door handle, escape card

TEAR

(Turn to the window to see this puzzle.) Just follow the instructions.

Click each bird to make it cry.

Get: screwdriver, clue for wobbly picture

ART TREE

Ah, it wouldn't be Tesshi-E without a wobbly picture, would it? The crying birds give you the clue for this one.

When you solve the TEAR puzzle, the four letters arrange themselves with T = top left, E = bottom left, A = bottom right, and R = top right.

Click the corners in the sequence A, R, T, T, R, E, E, or BR, TR, TL, TL, TR, BL, BL

Get: punch card (for lack of a better term), wooden plank, and a card suit clue.

Wood crate

Not really a puzzle, just a place to use your newly-acquired screwdriver.

Get: screws, saw

Closet

Again, not really a puzzle, just a place to use your screwdriver... and the screws... and the door handle. (The closet is the door to the left of the plant in the corner.)

Screwdriver is from TEAR puzzle, door handle is from H-M-S puzzle, and screws are from wood crate.

Use "about item" on the door handle, then add the screws. Put the door handle on the door, then use the screwdriver.

Get: spray bottle, big screw, plus some more clues and puzzles.

Card

Find the box which says "Card" on it (middle shelf of closet). Put the escape card in the indicated slot.

Find the card suits throughout the room and arrange them into a sequence of four suits.

Right below the Card box, there's a club and a diamond. The leg of the table has a spade and a heart. Behind the wobbly picture, there's a heart and a club. Put the repeats together to get spade-heart+heart-club+club-diamond, i.e. spade-heart-club-diamond.

Get: punch card, hexagon key

Stars

Look at the box with stars inside the closet (top shelf). Notice the little pegs in the top corners? Examine one of your punch cards. Odd little holes in the top corners, eh?

Put the two punch cards in place. That's still gibberish, ain't it? Go find another card.

Under the pillow is always a good place.

Get the box of matches and note the numbers.

853

Put the numbers into the other star box (under the clock) and get the candle.

Shapes

Look at the circle, triangle, and hexagon in the closet. Click through the numbers on each and notice which digit is missing.

For me, it was 7, 5, 4 both times I played, but it might be different for other people.

Put the missing numbers into the panel on the wall between the table and the bed.

Get: drill

Key

Use the hexagon key to open the panel next to the wobbly picture. Get the faucet handle.

Boat

There's still one part missing for the boat: the coiled metal tube. Coincidentally, there's still a part of the room you haven't examined.

Look at the tulips.

OK, so that's a straight metal tube. We need something to wind it around.

A battery would be good. Clocks run on batteries.

Click the clock to turn it around and get the battery.

We also need to get some water for the spray bottle, as well as some water for the boat to float on. We have a faucet handle, but where's the faucet?

Remember the pipe behind the wobbly picture? Put the faucet handle into the hole, then turn it to get the water flowing.

Fill the spray bottle from the water in the trough.

Assemble the boat according to the directions in the book on the table.

Look at the metal tube and use the battery on it. Look at the wooden plank and use the saw, then the drill on it. Add the screw, then the candle, then the coiled metal tube. Rather nonsensically, fill the metal tube with water from the spray bottle (it's nonsensical because the water will just flow right back out unless you plug the tube somehow). Lastly, light the candle.

Use the boat in the trough behind the panel (the one between the bed and the wobbly picture).

Get the object that fell: it's Mr. Hippo! And he has the heart key in his mouth!

Ending 1

Use the heart key on the exit door (between the plant and the table) and leave.

Ending 2 (Happy Coin)

Examine Mr. Hippo a little more closely.

That looks like "CLOCK" upside down.

If you turn a clock that says 2:45:30 upside-down, you'll get a clock that says 8:15:00, i.e. hour hand at 8, minute hand at 3, and second hand at 12, aka 0.

Get the happy coin, then go use the heart key on the door.

23 Comments

Stuck in puzzle with circles, triangles and hexagons. No idea how to solve it =( Cant find a clue.

Reply
Vetala October 3, 2015 10:42 AM replied to Reid Arr

Yeah, the hexagon etc took me a while to figure out.

The clue is in the second set of shapes. If you've got the closet door open, examine the shapes carefully. They look like a puzzle, but they're actually the clue.

Look for what's missing.

Each shape only has 9 digits. The missing digit is the number for the solution of the puzzle.

It's the card suits that are stumping me now. I don't see any way to turn the three pairs of suits around the room in to a solution for that puzzle...

Reply
Jamilworm October 3, 2015 10:45 AM

The clue for the shape puzzle is in

the door that is missing a handle. If you've gotten in there, you'll see another place with the same shapes. Investigate it.

I'm stuck with my boat almost complete, I just need

to fill the tube with water. I already have

matches to light the candle, and what looks like a small water bottle, but apparently it is empty. I've solved most of the puzzles, I just can't figure out how to get those hanging bricks down, which may be linked to the pipe sticking out of the wall behind the picture.

Reply
Jamilworm October 3, 2015 10:46 AM

Oh yeah and I haven't

opened the wood door next to the painting.

Reply
Jamilworm October 3, 2015 10:50 AM

Ok I just realized I failed to see

they key in the card/suits box.

Reply
Vetala October 3, 2015 11:07 AM replied to Vetala

Ah, I see the card box now.

The pairs around the room overlap to make an ordered set of suits.

Reply

I haven't done an escape-the-room game for ages, it's not like driving a bicycle (for me at least) - I'm rusty and stuck.
Embarrassingly I can't reach the hippo or suss the painting.

I can't seem to make the drill work either, or put the battery in

Reply
Tinkerbell October 3, 2015 12:08 PM

Another beautiful Tesshi-e game, and I finished it without any help except for last clue. If I use it as shown I do not get the correct solution.

"Clock" is shown backwards, which means to me that it is mirrored on the vertical axis. The solution, however, is backwards and upside down.

Did I miss something?

Reply
Patreon Crew SonicLover October 3, 2015 12:18 PM

I think Tesshi-e is losing their touch; they've apparently resorted to copying their old works. Half of this game's puzzles are lifted directly from Escape from Mr. Y's Room 1+, and I recognize the room itself from Escape from the Scenic Room.

Reply
Tinkerbell October 3, 2015 12:29 PM

Oops! Looking at it the fifth time... Of course the hint is correct and I was blind.

Reply

As for the circle, triangle, hexagon shape puzzle:
in the closet,

click through on each shape. You'll see, for example, 0,1,2,3,5,6, etc. Note the number that is skipped (4). Go to the shape puzzle on the wall.
In that shape, enter the number that was skipped.

I don't think the answers are the same every time.

Reply

Any one find the Happy Coin?

Reply
bearharry October 3, 2015 3:32 PM

@me

don't you think it is too clumsy to get the key?

try to examine the hippo more

CLOCK upside down means you need to look the clock upside down

830 input to the HMS lock

Reply

POP - Replayed and there it was!

Reply

Tks bearharry. Found it. Mmmm I am hungry. Got to get lunch.

Reply

That's odd, I seem to remember N's Room had cloudy sky wallpaper and a lot more toys than this...

Reply
RamblinRob October 3, 2015 11:21 PM

Will a

happy coin

still bring me happiness even if I busted through all the combination locks without figuring out what the method to getting the codes actually was?

Because that's how I got through this one. (For the most part)

Reply

Walkthrough

Examine the book on the table. Guess we'll be making a pon-pon ship?

H-M-S

Note the time on the clock, or rather, note the numbers the hands of the clock are pointing at.

The hour hand is at 2, the minute hand is at 9, and the second hand is at 6.

Get: door handle, escape card

TEAR

(Turn to the window to see this puzzle.) Just follow the instructions.

Click each bird to make it cry.

Get: screwdriver, clue for wobbly picture

ART TREE

Ah, it wouldn't be Tesshi-E without a wobbly picture, would it? The crying birds give you the clue for this one.

When you solve the TEAR puzzle, the four letters arrange themselves with T = top left, E = bottom left, A = bottom right, and R = top right.

Click the corners in the sequence A, R, T, T, R, E, E, or BR, TR, TL, TL, TR, BL, BL

Get: punch card (for lack of a better term), wooden plank, and a card suit clue.

Wood crate

Not really a puzzle, just a place to use your newly-acquired screwdriver.

Get: screws, saw

Closet

Again, not really a puzzle, just a place to use your screwdriver... and the screws... and the door handle. (The closet is the door to the left of the plant in the corner.)

Screwdriver is from TEAR puzzle, door handle is from H-M-S puzzle, and screws are from wood crate.

Use "about item" on the door handle, then add the screws. Put the door handle on the door, then use the screwdriver.

Get: spray bottle, big screw, plus some more clues and puzzles.

Card

Find the box which says "Card" on it (middle shelf of closet). Put the escape card in the indicated slot.

Find the card suits throughout the room and arrange them into a sequence of four suits.

Right below the Card box, there's a club and a diamond. The leg of the table has a spade and a heart. Behind the wobbly picture, there's a heart and a club. Put the repeats together to get spade-heart+heart-club+club-diamond, i.e. spade-heart-club-diamond.

Get: punch card, hexagon key

Stars

Look at the box with stars inside the closet (top shelf). Notice the little pegs in the top corners? Examine one of your punch cards. Odd little holes in the top corners, eh?

Put the two punch cards in place. That's still gibberish, ain't it? Go find another card.

Under the pillow is always a good place.

Get the box of matches and note the numbers.

853

Put the numbers into the other star box (under the clock) and get the candle.

Shapes

Look at the circle, triangle, and hexagon in the closet. Click through the numbers on each and notice which digit is missing.

For me, it was 7, 5, 4 both times I played, but it might be different for other people.

Put the missing numbers into the panel on the wall between the table and the bed.

Get: drill

Key

Use the hexagon key to open the panel next to the wobbly picture. Get the faucet handle.

Boat

There's still one part missing for the boat: the coiled metal tube. Coincidentally, there's still a part of the room you haven't examined.

Look at the tulips.

OK, so that's a straight metal tube. We need something to wind it around.

A battery would be good. Clocks run on batteries.

Click the clock to turn it around and get the battery.

We also need to get some water for the spray bottle, as well as some water for the boat to float on. We have a faucet handle, but where's the faucet?

Remember the pipe behind the wobbly picture? Put the faucet handle into the hole, then turn it to get the water flowing.

Fill the spray bottle from the water in the trough.

Assemble the boat according to the directions in the book on the table.

Look at the metal tube and use the battery on it. Look at the wooden plank and use the saw, then the drill on it. Add the screw, then the candle, then the coiled metal tube. Rather nonsensically, fill the metal tube with water from the spray bottle (it's nonsensical because the water will just flow right back out unless you plug the tube somehow). Lastly, light the candle.

Use the boat in the trough behind the panel (the one between the bed and the wobbly picture).

Get the object that fell: it's Mr. Hippo! And he has the heart key in his mouth!

Ending 1

Use the heart key on the exit door (between the plant and the table) and leave.

Ending 2 (Happy Coin)

Examine Mr. Hippo a little more closely.

That looks like "CLOCK" upside down.

If you turn a clock that says 2:45:30 upside-down, you'll get a clock that says 8:15:00, i.e. hour hand at 8, minute hand at 3, and second hand at 12, aka 0.

Get the happy coin, then go use the heart key on the door.

Reply

... I don't know about you but I am going to

make a pon pon ship!

straightaway! Must see in action. Thanks, Mr N!

Reply
neo1973 October 5, 2015 1:22 PM replied to andr01d

I expect you'll post a link to a video of said item in action?

Reply
JetSetVegas October 5, 2015 7:15 PM

This was a lazy effort by Tesshi-e. I was sorely disappointed in a few of the puzzles and solutions because it seemed like they were out of fresh ideas and had to pluck solutions from lesser room escape games. The Happy Coin solution? Meh.

Reply
ginganinja63 October 8, 2015 5:58 PM

Not sure how anyone could be disappointed in a free game, especially a Tesshi-e game. Puzzles and room reused or not, it was something I would be incapable of doing and I'm so grateful others can and do.

I was a little disappointed in myself for not getting that

a second hand on the 12 would translate to 0

Reply
JetSetVegas October 19, 2015 6:35 PM replied to ginganinja63

Because a game is free does not mean it's good. I can be appreciative of a game maker's skill but be disappointed in the effort if I choose just as you can choose to like it for whatever reason. That's what opinions and reviews are for. I love Tesshi-e but this game was not up to par, IMHO. That's all.

Reply

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