Robota: Lost is an in-progress adventure game that drops you in an open world with a ship that needs power to fly. Naturally, your first (and only) quest is to head out and find the hidden batteries so you can make your escape. There are no enemies, no bosses, no hazards, and no obstacles, it's just you, a few hills, a few forests, and a sunny countryside waiting to be explored.
Standard first person controls are available to navigate the bleak world, and you only need to walk up to items to pick them up. The pacing of Robota is incredibly slow, almost to the point of being excruciating, even if you're holding [shift] to run. After you spend a few minutes with the game, you'll realize that running would almost defeat the purpose. Robota needs to be slow, you have to have time for the atmosphere to sink in. If you could dash around at top speeds, you would never take in the little details, sit and wonder what's over the next hill, or stop to consider which fork in the path to take. With a gentle walking speed enabled, you can't help but take your time, which absolutely makes the experience worthwhile.
Robota: Lost isn't a game everyone will get into, but it shows a lot of style and a lot of promise. The visuals are stark but pleasing, the soundtrack is fantastic, and the overall design never strays from its main goal: to give you a beautiful little world to walk around in.
Windows:
Get the free full version
Mac OS X:
Not available.
Try Boot Camp or Parallels or CrossOver Games.
The first moments of this are the most interesting, mainly because your imagination conjures up what might be out there.
In the end it's hunting needles in a featureless haystack, I got all but 2 batteries and gave up.
btw the readme tells you to use shift to run, I also found F for a flashlight (maybe I've downloaded a different version, as mine needed around 15 batteries, not 4).
Well for some reason I kept going and found all 15 batteries, a little more care with the messages/translations would be advised.
In the end the soundtrack is good, the first 5-10 minutes are good but it's not really worth the "Where's Waldo?" effort to complete it.
Yes, to increase speed.
I think the landscape doesn't have enough oomph to sustain interest, since it's just a wandering game.
Looks like the game was updated between the time I downloaded it and played it! The "run" button was included, but it still feels a bit too slow. 15 batteries is much better than four!
Absolutely gorgeous.
As you said, JohnB, I'm one of the few "everyones" that actually love this type of game, and boy, do we have to wait a long time ;)
So peaceful. I really don't want to leave anyway, so I'm not frantically collecting those little boxes.
Lovely serene soundtrack in a setting which reminds me a lot of an abandoned quarry I used to explore as a child.
The only thing I do seem to be obsessing about is
reaching a floating box/power pack, but I imagine I must find something else to help me get it?
As for "Standard first person controls", I obviously haven't played any of the right games because
I fell off the edge of the world on my very first play-through, haha, not realising the arrow keys deal with forwards, backwards and sidestep, with the MOUSE for actually changing direction, and which I found completely by accident on the second play-through.
So, please, anyone, how do I exit the game during play - without resorting to CTRL+ALT+DELETE?
One more thing - It says in the bottom right of the game window - "Trial version".
Does this mean I've downloaded the wrong file?
Update