There's snow day like a Robamimi escape day, and Snow Dance 2 is the perfect festive treat to play curled up with your favourite Christmas beverage and get away from the chill. Click around to interact, and the cursor will change when you mouse over something you can use. Double-click an item in your inventory to view it up close, or click it once to highlight it for use. The hint button will give you a nudge in whatever direction you should be focused on next, but don't get complacent. You'll still need to be on the lookout for clues, and figure out how to interpret them when you spot 'em, which is easier said than done. Apparently Robamimi doesn't think Christmas is any excuse to slack off on your escape exercising, and you might find it more of a challenge than the original Snow Dance was.
For a game with such a relaxing atmosphere and cozy, inviting style, Snow Dance 2 is surprisingly tricky. It's a game with clean, frustration-free navigation and no pixel hunts, but some of the puzzles and their mechanical implementation just aren't very clear, so the lack of feedback when you're fiddling with them combined with a hint function that can be too can leave you baffled. Once you figure out what you're supposed to be doing, however, you'll see how clever Snow Dance 2 really is, including one surprising puzzle with a rather unique presentation. Whether it's cold outside or not, and no matter what time of year it is, Robamimi's Snow Dance 2 is a present no escaper would ever be disappointed to find under their proverbial tree.
Thanks to Cyberjar88 for sending this one in!
Walkthrough Guide
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Walkthrough
Taking stock: Take an initial look around the room, making a note of the puzzles and clues you find, and collecting anything that isn't nailed down. Well, you know what I mean.
You should end up with 2 items.
Door view
the "milk pan" (that's what the game calls it) from the coat rack.
Table view
a key
from behind the Moulin Rouge poster.
Here's a listing of the puzzles and clues.
Door view
Christmas tree
what, you don't think the number and kind of ornaments is significant? You haven't been playing escape games very long, have you?
5 apples, 3 bows, 2 bells, 1 boot, 3 stars.
Animal names
pink box on the coat rack
6 black or yellow buttons
left drawer of coat rack
SSS
right drawer of coat rack
If you click through the buttons a few times, you'll notice that they say "SNOWDANCE". You do have to do this a few times, though, because the first time through, they say "SOWDANCE", which really doesn't have the same ring to it, you know?
Box that needs a key
to the left of the door
Table view
Doesn't look like much of anything, but there's gotta be a reason you can zoom in on it
the white crock in the middle of the table
111
wooden box on the right corner of the table
Moulin Rouge
When you tilt the picture, the game tells you, "MOULIN ROUGE is a poster by Lautrec."
Window view
The windows themselves, maybe?
4 double-hung windows. Keep an eye out for that pattern.
Need a screwdriver
the wooden panel between the middle windows
Fireplace view
snowmen
On top of the dresser, there's a gray box with the word "snowmen" on it, where the s is yellow, the w is red, and the n is blue. There are three big squares on top, and four round buttons on the front.
Another key needed
Top drawer of the dresser
Snowflake?
Bottom drawer of the dresser
Fireplace
You can zoom in on the fireplace. There's logs laid out for a fire already, and there's a grating above it where you could maybe cook something.
3 coins
On the left end of the mantel, there's a box with a flame design that says "3 coins".
Book
The first page just tells you where to look for a skylight, but I'll save you the trouble: that puzzle will work even if you've never heard of the skylight. The second page has instructions for setting a fire and then using it. The third page gives you a possible use for the results of using the fire.
There are now two things you can do, one of which involves no solving whatsoever, and the other of which contains its solution in itself.
First, use the key from behind the poster to open the top drawer of the dresser. Get the star ornament.
Examine the snowflake puzzle. Now that I've told you that you don't need a clue, can you figure it out?
Go from fewest "blips" to most: left bottom, right top, left top, middle top, middle bottom, right bottom.
Get the blue snowman.
Moving right along to the Christmas tree.
Put the star ornament on top. (Note that this changes the numbers slightly: you now have 4 stars, not 3. Hmm, that means 1 boot, 2 bells, 3 bows, 4 stars, 5 apples. How, uh, convenient. Or something.) Something fell, it looks like! Look under the tree and collect the coin.
Screwdriver? We don't need no steenkin' screwdriver!
Use the coin to remove the screws from the panel between the windows.
Well, those pictures look familiar.
Just press the pictures in the order indicated by the Christmas tree decorations. Ignore the fact that each button changes as soon as you press it; this is just Robamimi going cheap and squeezing a five-button puzzle into three buttons. :)
Middle, left, middle, right, left.
Ooh, snow.
Get the coin. Also, remember all those instructions about heating water? Well, this here's a nice pile of water. Well, future water.
scoop some snow into your pan.
Wait, don't go away yet, there's a new clue!
Take another look at the panel between the windows. Bow-bell-boot? What number would that translate to?
3 bows, 2 bells, 1 boot = 321.
111 will be 111 no more.
Look at the wooden box on the table and put in the new code you just found. Get the rolled-up paper and a coin.
The paper has something that looks almost-but-not-quite like musical notation on it. (Don't bother writing it down; the note will conveniently become visible when you need it.)
Fire!
You have three coins, you know what to do with them.
It's the box on the mantel, remember? It says "3 coins", plain as day, right on the front. Get the matches.
The matches are a hint, you know.
Two matches, two stubs, one match, one stub. The matches are also the same color as that 6-button puzzle.
Go to the left drawer of the coat rack. Press the 1st, 2nd, and 5th buttons to turn them orange, then press OK.
Get the old newspapers.
Pyromania, here we come. Well, that or some nice warmth. One or the other.
Use the matches to light the newspaper, then use the lit newspaper to light the logs in the fireplace.
Cooking time
Put the pan on the fire, obviously. Take a turn or two around the room until you can take the now-hot water.
The last instruction in the book
As instructed by the last pages of the book on the mantel, pour the hot water into the crock on the table. Ooh, a new clue!
snOw daNcE
S, N, O, W, D, A, N, C, E
Open the right drawer of the coat rack using the clue from the crock.
Use the capitalized letters: ONE.
Get the yellow snowman.
Examine the snowman. (You've been doing this for all of the items you collect, right? Of course you have.)
Click near the bottom to see a battery compartment. Open the compartment and get the key.
Use the key to open the panel to the left of the door.
Switches and windows and lights
After opening the panel next to the door, turn around and examine the windows. Some of them are clear, while the others are frosted. Note the pattern and turn back to the panel. It says "clear" above the switches.
Make the switches match the clear windows, so down, up, up, down. Don't forget to press the white button when you're done.
Ooh, it's all dark and stuff! Wonder what the room looks like in the dark.
Turn right towards the table, which is not really visible in the dark, but the poster is. And it has writing on it.
Moulin Rouge - GRU + S
Enough of that, let's turn the lights back on.
Turn back to the door and press the white button on the panel.
Animals
If you take the letters of Moulin Rouge, remove one G, one R, and one U, and add an S, you get MOLINOUES. Rearranging those letters gets you two animals.
LION, MOUSE
Press those two buttons on the pink box.
On the coat rack, remember?
Get the red snowman.
Snowman Hero
It's time for the last puzzle, and it's a doozy. I mean, it's easy enough to figure out, but then there's eye-hand coordination and rhythm and... anyway, to the puzzle.
First, you have to put the three snowmen into place, but that's easy enough.
In case it's not obvious, this all happens at the gray box on top of the dresser (to the left of the fireplace). Some of the letters of "snowmen" are colored to match the snowmen you have, so placing the correct snowman on the correct pedestal ought to be easy.
Colorblind: just reverse the snowmen from their arrangement in your inventory: the one on the left goes on the right and vice versa, and the middle one goes in the middle.
When you're ready for some torture, press the START button.
You need to press the button on the correct snowman on the right beat: beat beat yellow beat, beat red blue beat, yellow beat red beat, blue beat blue beat, beat yellow blue red. Yeah, that's exactly as impossible as it sounds. So just do what the rest of us did: wait a while until the "Give Up" button appears, then press it.
Colorblind: yeah, see above about the "Give Up" button.
Get the key and use it to open the door.
Posted by: Reka | December 25, 2014 11:57 PM