Okay, Triangle probably isn't actually the name of this escape game by SuzumeDr. Its actual name, as far as I can tell, is "?" (a solid black equilateral triangle), but I'll be darned if I can figure out how to type that into the title box, so let's settle for the word the symbol represents: Triangle.
It's played just like most escape games. Explore the room, pick up various items, solve various puzzles, and eventually regain your freedom. To use an item, click it once and then click the environment; to examine it closer, double-click.
So what's different about this one? The atmosphere. Triangle is absolutely charming. Its atmosphere is decidedly different from practically every escape game I've ever played before, and for someone who's played as many as I have that's a feat.
The graphics are almost entirely made out of triangles (hence the name, I presume), and 90% of it is either black, white, or red. Most of the sound effects seem to have been recorded using percussion instruments, which has a charm all to itself (my personal favorite is the "dee-dee dee-dah" that means "you try to open this thing, but it's locked").
But the meat of an escape game is its puzzles, and Triangle is strong here as well. Every puzzle is fairly intuitive, but still a bit challenging. There are touches of originality, but also a few samples of the familiar, including the mandatory arithmetic puzzle that will send you rushing for a calculator. The little extra touches, like how used items show up on the nightstand next to the door, don't go unappreciated either.
Triangle is not a game to be missed, unless you're a square. Or a circle, or a pentagon.
Walkthrough Guide
(Please allow page to fully load for spoiler tags to be functional.)
Walkthrough
1. Turn right. Look on top of the dresser, for the rosette puzzle.
Rosette Puzzle:
The outer layer has 12 numbers, the middle layer 6 numbers, and the inner layer asks you for 3 numbers. Compare the middle layer to the outer layer: the sum of the two numbers that lay on top of each number of the middle layer equals that number. So, 5 and 8 on the top layer will overlap 3 on the middle layer (5 + 8 = 13 => 3). That's the pattern, repeat it to get the numbers for the code. Because many numbers are symmetrical, make sure you read the number from the vantage point of the center of the circle. The numbers change between games.
2. Open the top drawer, get the magnet, and note the number in the white triangle with the black border.
3. Take the magnet, and attach it to the "NS" on the compartment to the left of the fireplace. It becomes a handle. Open and solve the puzzle inside.
As you click the pieces, you hear "twinkle twinkle little star." That's the clue: arrange the red pieces so that they outline a star (i.e., the star is white, made of negative space).
4. The compartment below unlocks. Open it and take the tongs from inside.
5. Use the tongs to get the can from the fireplace.
6. Go above the fireplace, and click the red triangle. Take the note. Look at it; notice that it is "Morning" and "Night" except with one letter missing from each word. The missing letter changes between each game.
7. Turn left to face the door. Look in the top right drawer of the bureau there. Get the triangle piece.
8. Turn left, and go to the panel on the wall. Install the triangle piece below the large rectangle. It becomes a button. Click once. Solve the owl/rooster puzzle.
Owl/Rooster puzzle:
Check the note from step 6. The missing letter from "Night" is the letter you input beneath the owl, and the missing letter from "Morning" is the letter you input beneath the rooster.
9. You will hear a ding. Press the triangle button twice (ignore the pig/dog/cat puzzle for now), and then click the left compartment. Take the Swiss Army Knife.
10. Open the swiss army knife to the can opener, then double-click on the can in your inventory, and use the can opener on it. Note the "X" underneath the lid of the can. Click on the can to shake it out, a key comes out marked with a cross.
11. Use this key on the bottom drawer of the bureau to the left of the door. Note the number in the white triangle, and take the remote. Press the remote button, and a red string comes down from the ceiling.
12. Open the Swiss Army Knife to the key. Notice that the symbol on the tool is the same as the symbol on the lock on the shelf to the right of the fireplace. Use the key on this lock. Open the box and take the half-teardrop shape. Turn over the object, and take out the key embedded there. Note the sun-shaped symbol on the key.
13. Go to the sofa. Click on its ride side (a hidden hotspot). Use the key there. Open the drawer beneath the sofa, take the sun-shaped object, and look inside the notebook. The notebook is a clue for the combination to the safe to the left of the door.
Safe puzzle:
The symbols in the notebook are:
-white triangle with a red border
-white triangle with a blue border
-blue triangle
-white triangle
-white triangle with a black border
Note that some triangles may be inverted.
Match these symbols around the room, making sure to match the orientation of the triangle in the book. To find the five symbols:
-Look at the triangular shelf in the corner to the right of the sofa. On it is an E, which, flipped around, is a "3" (this seems to be the same for every game).
-Look on the left side of the couch (another hidden hotspot). Use the magnifying glass in the Swiss Army Knife on the small blue triangle to see the number.
-Look on the inside of the can's lid. It's an "X".
-Look in the bottom drawer of the bureau to the left of the door. Make sure
-In the dresser beneath the rosette puzzle, open the top drawer, then click it again to pull it out.
You get two two-digit numbers multiplied together. The product is the combination for the safe to the left of the door.
14. Open the safe, take the odd mechanical-hand device inside. Go to the remote, turn it over, take out the battery, and put the battery inside the odd device. Put the odd device on the red string that came down from the ceiling. The device crawls up the string and pushes a button, which turns on a projector.
15. Go to the wall with the door. To the left of the door, there are three triangles on the wall, encircled by projected letters. Place the sun-shaped object you picked up earlier the middle.
16. The sun-clock cycles through the letters, HINTFORBOX.
HINTFORBOX puzzle:
Rotate the sun-clock such that its three arms are pointing to PIG. Note the letter in the center. Repeat for the word DOG and CAT. Then, enter this combination on the wall panel on the wall between the sofa and the door.
17. You'll hear a ding. Press the triangle button once, then open the right compartment. Take the half-teardrop object, and combine it with the other half you already have.
18. Go above the fireplace and click the red triangle. Place the teardrop inside the box. Back up and watch as the fire is put out.
19. Clicl the black triangle in the fireplace now that the fire is out. Take the superglue.
20. Go to the door. Put the Swiss Army Knife on the screwdriver attachment, and try to unscrew the door's hinges. The screwdriver breaks. Look at the top of the bureau to the left of the door, and use the superglue to put the screwdriver back together. Try the screws again. The door comes off and you are out!
Posted by: m3psi | March 16, 2011 4:45 PM
Here's one from me, too:
A couple things lying around:
First, there's
a note
found in
The box on the shelf above the fireplace
and there's also
a triangle piece
which is in
the top drawer of the cabinet next to the door.
I'm also going to assume you've looked around a little and seen all the obvious stuff.
First puzzle (Birds):
Set-up:
First, make sure you picked up the items above.
If you have, then
the triangle piece goes
on the second orange wall (not the wall with the couch, the other one). More specifically,
Click on the white rectangles on the left. The triangle piece goes below them, where there's a triangular hole for it.
Solving the puzzle:
Once it's in place,
press it once to get the birds. Looks like we're going to need two letters.
Hints:
Hmm, wasn't there
a bird-related clue somewhere?
Like maybe
a feather?
The clue is on
the note.
But what do the words
"morning" and "night" have to do with an owl and a rooster?
The answer is that
the letter missing from "morning" goes with the rooster and the letter missing from "night" goes with the owl. (Note that the specific letters missing changes each game.)
Okay, once you've put in the right letters,
click the triangle twice to get the original rectangles (looks like two balance sales, maybe).
and then
click the one on the left
to get
the multipurpose knife!
Second puzzle (Unfolding number circle):
So, this is the circle (well, dodecagon) on top of the two drawers. If it's not obvious, the goal for this puzzle is just to find
the three numbers to enter once it's all unfolded. You don't have to click specific triangles in opening it, or anything.
Okay, the first big hint for this puzzle is that the colors
are irrelevant. Just for show. You can ignore them.
This means that what we should be paying attention to is
placement of the numbers only.
The trick in solving this puzzle is to look at
how the first layer relates to the second
and then
use that same strategy to go from the second to the third.
If you're really stuck, the answer is
each number in the inner two levels is reached by summing the numbers in the triangles directly above it (and then subtracting 10 if it's a 2-digit number). Unfortunately I can't just tell you the answer because the numbers change each time, but I think if you look at how the top two levels work you can see it. So, for example, the number that goes in the innermost orange triangle is the ones digit of the sum of the upper black and white triangles on the hexagon.
Once you've put in the right numbers,
zoom out, then open the top drawer to get
the magnet
If you think it's not working, make sure you didn't mix up any 6 and 9 anywhere.
Third puzzle (what to do with the magnet):
Ok, what can you do with a magnet? And before you ask, no, you can't use it to
get the can out of the fire. I guess it's not that strong, ok? But good job noticing the can. Don't forget it.
All right, let's look at the magnet. It has
two ends! Well, that's not really a spoiler, but it is when you remember that for magnets the two ends are called
the north and south poles.
If you've looked around, that should remind you of something. Specifically,
The letters "N" and "S" on those doors to the left of the fireplace. Place the magnet on them.
Cool, magnet has been placed. But now what to do? There's a hint for this somewhere in the room, and you probably found it if you looked around. The hint is
That sign above the bed that says "STAR" and points to this location.
(Actually, if you have the sound on, there's another hint:)
When you click on the triangles, it plays the first line of "Twinkle, Twinkle, Little Star." Cute.
So, in case it's still unclear, the goal is
to rotate these triangles to make a star.
Having trouble? maybe you should try
making a white star out of the negative space around the triangles.
I'm not going to post detailed directions on this, but am confident you can do it if you keep playing around. As an opening hint, I'll say that
the top skinny triangle should have its long side vertical on the left.
If you've done this correctly, then you can
zoom out and open the bottom to get
the tongs.
which you can use to
get the can! Finally.
Multiple uses for a multipurpose tool:
You have the pocketknife from the circle/number puzzle, right? Here are some of the things to do with it.
Screwdriver end:
The only screws are
on the hinges for the door.
Well, crap.
Don't worry, it's cool.
File end:
No use that I found.
Magnifying end:
Look at something small, duh. The small thing in question is
The small blue dot on the left side of the sofa. It's part of a code you may or may not be ready for yet, but go ahead and write it down.
I-would-really-be-giving-it-away-if-I-named-it-correctly end:
It's a can opener. Open the can. Note the symbol, and
click on it again to get the cross key.
Key end:
Unlock the box between the vase and the fireplace and get the blue piece. Then
click on it again to get the sun key.
Knife end:
No use that I found.
Fun with diamond-shaped keys:
The cross key unlocks
the bottom drawer next to the door. Take
the remote
and
press the button. Cool!
The sun key goes
in the keyhole on the right side of the sofa. Then
zoom out, and click on the drawer below the sofa
and take
the sun piece
and check out
the book. All the pages. Even
the last page, which actually after escaping I still don't understand? Is there another ending, or are these just clues to things like "Press the triangle switch on the remote" and... I have no idea, actually.
So many triangles, one code to break:
You've looked at the book, right? Then you've probably realized you're looking for
all the triangles of the appropriate colors, filled in or bordered as appropriate, and put them in the indicated order.
Here they are:
Blue outline:
Left side of the couch. Use
the magnifying glass, from the knife.
Orange outline:
Triangular shelf
Solid blue:
Inside of can lid
Black outline:
Go over to the desk with two drawers an open the top one. Then
Click on it again to remove it and look at the bottom drawer.
Solid white:
Inside the bottom locked drawer by the door.
Okay, now put them in order to get:
a multiplication problem.
Problems? Pay close attention to
the orientation of the triangles in the book. Some of them are given to you upside-down.
Once you know the answer (and, btw, it is different every time), enter it in
the keypad on the cabinet
and then
zoom out, and open the cabinet, and take
the mysterious hand.
The last puzzle: What to do with that sun piece
You should have found by now,
the large sun piece
and
the mysterious hand
and have above the sofa a
long orange cord.
Then
First, put the sun piece in the wall left of the door. If you turn it it reads
HINT FOR BOX
which isn't that helpful, actually. Let's leave the sun for now.
Next, look at the mysterious hand. Click on it. You'll notice it needs
a battery
which you can get from
the remote.
Fun time! Put the hand
on the cord.
Whoa.
Ok, now
turn around and look at the sun piece again. Notice the letters around the sides.
You need to
turn it to the right places to get a clue. But where?
Remember (or check out, if you haven't)
the animals in the rectangle area where the owl/rooster was.
So you need to
turn the sun so that the three arrows are pointing to
the letters in one of the animals. Then the code for that animal is
the letter in the middle when the arrows are at the right place.
Repeat for the other two animals.
Enter the letters in the appropriate places, then
click to get back to the rectangles and open the right side to get
the other mysterious blue piece
Almost out: Two blue pieces
Put them together. Hmm, it looks like
a drop of water
which is very useful for
putting out fires.
It doesn't go in the most obvious place, but instead
back in that box above the fireplace.
Cool! Take
the glue
which you can finally use to fix
the broken screwdriver. If it isn't broken, go break it by
trying to unscrew the hinges of the door.
The missing piece is currently
on the cabinet by the door.
The sequence to glue it is
open the knife to the right side, add the glue, add the piece.
Now you can
unscrew the hinges (top and bottom)
and leave!
Posted by: ore | March 16, 2011 9:21 PM
WALKTHROUGH
NOTE: This game relies heavily on colors, namely blue and red. People who are colorblind may have serious trouble completing it.
Click the big black triangle, then New Game, to begin.
Investigating the Sofa Wall
You start off facing a sofa. The sofa has a drawer set into it. If you click to the right of the sofa, you see a keyhole in the sofa itself. Clicking to the left of the sofa reveals a triangle with something else that's too small to see.
The paper taped above the sofa shows you the location of a star in relation to your current position. Keep that in mind.
To the right of the sofa, in the corner, is a shelf. On this shelf is a triangle with a letter in it. Note the number, color of the triangle (red), and direction of the triangle.
Click on the ceiling above the sofa. Up there you see a couple of mysterious triangles, and a square of enigma.
Investigating the Fireplace Wall
Zoom in on the fireplace. There's something in there which you can't get yet. Above the fireplace is a white patch of... something, in the middle of which is a red triangle. Click the triangle and take the paper that is revealed.
To the right of the fireplace is a shelf with a box on it. Notice the symbol on the padlock.
To the left of the fireplace is a locked door, above which you see a panel with the letters "N" and "S" on it.
Investigating the Door Wall
The door is, of course, locked. If you examine the door's hinges, you see that there are screws.
To the door's left is a cabinet and some drawers. The cabinet needs a 4-digit code to unlock it, and the bottom drawer needs a key (again note that symbol). The top drawer is unlocked. Take the triangle button from inside.
On the wall above the cabinet there are three triangular holes.
Investigating the Big White Box Wall
On the last wall you see a big white box, divided into two halves. There's a triangular hole underneath it, and three spots where it looks like you should enter a number or letter, but you can't do anything there yet.
To the right of the big white box is a set of drawers. These are locked, however on top is a circle with numbers in it. You can open the circle, revealing more numbers, and open it again, revealing three spots to enter numbers.
The Number Circle Puzzle
Go to the number circle on top of those drawers. Notice that two small triangles on the top layer correspond with one bigger triangle in the layer below. Also, two bigger triangles in the second layer correspond with an even bigger triangle in the last layer.
What does this mean?
Let's say two of the smaller triangles touching each other on the top layer have the numbers 2 and 1. That means the bigger triangle in the layer right below them will say 3. 2+1=3.
However, if the smaller triangles are, say, 8 and 5, then the bigger triangle will say 3. 5+8=13.
This pattern applies to the second and third levels, as well. Combine two triangles on the second level to get the bigger triangle on the third level, then enter that number in the squares on the third level.
NOTE: The bottom of the number will be facing the center of the circle. Don't be mixing up those sixes and nines.
After you've figured out that circle puzzle, you should be able to open the top drawer. Get the magnet.
Click the drawer again to pull it out, revealing another triangle. Note the number, as well as the color (black) and direction of the triangle.
The "Star"
Remember that piece of paper on the wall, the one that showed you the location of a star? It was indicating that little door to the left of the fireplace. Go there now.
See that panel above the door that says "N" and "S"? Those are poles. Put the magnet on the letters. Now click the magnet to open the panel.
This mess of triangles is supposed to look like a five-pointed star. Click the triangles to rotate them until the white space in the middle forms a star. You might have to do some twiddling; you'll know you're finished when the word "OPEN" appears inside the star.
You can now open the door below the star. Get the tongs.
Use those tongs to get the item from the fireplace. Lots of people seem to think this is a barrel; it's actually a tin can, like for peas.
The White Box on the Wall
Go back to the white box on the wall. Remember that triangular hole? Put the triangular button in that hole, then push it. You should now see an owl and a rooster. Now might be a good time to look at that piece of paper you got from above the fireplace.
Double click the piece of paper to bring it up in your inventory, then unfold it. Notice the feather? This relates to the birds on the wall.
Below you see two words, "MORNING" and "NIGHT". Or, almost. Both the words have a missing letter. Those two missing letters are the letters you put into the boxes below the owl and rooster. But which letter goes with which animal?
Well, which animal is awake at night? And which animal crows in the morning? The missing letter from "MORNING" goes under the rooster, and the missing letter from "NIGHT" goes under the owl.
After you've correctly entered the code, hit the triangle button a few times to cycle it around to the owl and rooster. It should say "OK". Switch to the blank view and click the left-hand box. It opens, revealing a swiss-army knife.
Opening things
You now have a tin can, and a swiss-army knife that can do just about anything. What to do...?
Bring the knife up in your inventory and click it until you get the can opener (sort of a hooky thing). Now bring up the can and use the knife on it. Click the can to turn it over, revealing a key with a symbol on it.
Also notice on the lid of the can, another triangle. Note the letter inside, the color (blue) and the direction.
Now you have a key. Go to the drawers to the left of the door. The can key opens the bottom drawer. Get the remote, and note the triangle (white).
Inspect the swiss-army knife. One of the little gadgets in there is a key. Notice the symbol on the knife?
The knife key opens the padlock on the box to the right of the fireplace. Open that box and get half a teardrop. Flip the teardrop over to get another key.
Go to the left side of the couch. There's a triangle here, with something too small to read. Good thing your knife had a magnifying glass in it! Use the magnifying glass to expose the hidden number. Also note the color (blue) and direction of the triangle.
The teardrop key goes with the keyhole on the right side of the sofa. Use the key there, then open the drawer in front of the sofa. Take the sun, then open the book. Here's where the triangles with numbers in them come into play.
Remember all the triangles you found around the room? Put the numbers into the order in the book, taking into account the direction of the triangles (at least one will be flipped), and you get the equation:
_ _ x _ _ =_ _ _ _
In case you don't know what colors go with which triangles:
side of the couch - blue
shelf to the right of the couch - red
drawer in the circle table - black
drawer in the code cabinet - white
can lid - blue filled-in
Put that code into the cabinet to the left of the door. Get the weird hand thing.
The Remote and the Other Animals
Face the sofa. Bring up the remote in your inventory and hit the button. A string is lowered from the ceiling. But what the heck is it for?
Open the book in the sofa again. Flip the pages until you reach a diagram at the very end. It looks like the hand thing is supposed to climb up the string and push the switch on the ceiling.
Inspect the hand thing in your inventory. If you click the white box on top, you can see that it needs a battery.
Bring up the remote. Click the edge to flip it over, then open the hatch to remove the battery. Put the battery in the top of the hand thing.
Now put the hand thing on the string. It crawls up, pushes the switch, and reveals a projector.
Turn to the door view. The projector is projecting some letters onto the wall, but it doesn't make much sense.
Notice that in the middle of those letters are three triangular holes. Bring up the sun in your inventory. If you flip it over, you see that it has three triangles on the back. Put the sun on the holes in the wall. Aha!
Now think back to the animals on the big white box. There were three that came after the owl and rooster, right? A pig, a dog, and a cat.
Notice also that the letters in the middle of the sun say "HINT FOR BOX".
There are three arrows pointing from the sun towards three letters. These letters mostly spell nothing. But sometimes they spell the names of the animals in the box.
Click the sun until the letters it points to spell out "PIG". Now, what's the letter in the middle of the sun? This is the letter that goes under the pig on the wall. Do this for the other two animals as well.
Enter the above code into the spots under the respective animals, then click the triangle button until you get the blank spots. You can now open the right-hand door. Get the other half of the tear drop.
End Game
Now how do you get out? Oh wait! Your knife has a screwdriver, and the door's hinges have screws! Use the screwdriver on the screws.
Uh-oh.
Now what to do? How about combining the two teardrop halves to make a whole teardrop. But what next?
Maybe you should put out that fire?
Go to the drawer above the fireplace where you got the piece of paper. Put the teardrop in there.
The teardrop puts out the fire, revealing a triangle. Click it, and a drawer opens. Take the super glue.
Click on top of the table to the left of the door to get the piece of broken screwdriver.
Put superglue on the broken piece of screwdriver, then attach that to the rest of the screwdriver on the knife.
Now use the screwdriver on the screws once again. (Superglue: stronger than steel!) The door falls off its hinges.
Click the doorway, and you're out!
Posted by: nerdypants | March 16, 2011 10:58 PM