This week is retro time again - the Retro Weekday Escape is here!
Let's try a bit of sympathetic magic. If we rejoice in beautiful games by favourite devs, maybe we get a new ones...who knows? So, we start off by Vitamin Hana's game. It's one of their first, but as good as any of later creations and fun. Hottategoya then takes you to a set of courtyards obviously built for escape purposes only (the builders spared no expense). Lutaru's room seems like an exhibition of some kind, of sport equipment perhaps, and after you escape it, atmosphere turns darker and heavier in Usawanhouse room...hopefully you get out of here in one piece!
Have a good time and enjoy!

Vivid and merry colors are Vitamin Hana's trademark, and this three years old game isn't an exeption. If you compare it to the last one (so far) from WE°167, you find they haven't changed... puzzles are pleasant and clever, not too hard but not too easy, and you get what you expect. Solid, fluent and very positive game!
The cursor is not changing, no save button, one ending.

Lutaru locks you in concrete courtyard and the only way out is the staircase partly visible behind thick metal bars. No file around. On second though, metal cutting saw would be more useful...or you can try to figure out the correct order of pressing buttons...and leave the courtyard for another one, also barred. Can you escape the whole place? And may we get new game by Appgoya? Please.
The cursor is not changing, no save button, one ending.

Cute Sanpoman's room contains many cute and helpful fish. The big smiling one in the corner can be activated by coins (not by card as in newer games) and to gather enough of them, you need to open few drawers and closets, and of course, solve few puzzles. Changing cursor is your good friend, follow it - few hot spots are difficult to find. At the end you can see the escape "room" from outside as in all Sanpoman's games - it's escape house actually!
The cursor is changing, no save button, one ending.

You materialize in white Lutaru's room without any window or door. In its centre is a platform with tennis mannequin and some tennis accessories; you can move around with navigation arrows, explore it from all sides and zoom on interestingly looking spots. Clean and simple graphic is helpful as there's more than meets the eye - you need good observation skill to discover all clues, solve the puzzles and escape to Tsure Game 6.3 and Tsure Game 6.4; then the adventure grows and continues in 7, 8, 9 and 10. Now we are still hovering on our airbike between two islands floating in the sky, the Myst-like which we left behind and the new one, from January already...
The cursor is not changing, no save button, one ending.

This beautiful Usawanhouse's game is also a story, but sadly, for Japanese speaking players only. For us who can't read Japanese remains great atmospheric escape game with original puzzles and good art. It would be a pity to miss it.
Intro at the beginning is easily skippable with one click and then you find yourself in a smoke filled (or foggy?) room. Nobody's here but you can see embers in the fireplace and lamps are shining so the house isn't abandoned, probably...anyway, you are trying to escape it so do the same as in any other game, look around for hints (there isn't any language barrier) and items, you know. When the exit opens, near the game's end, remember the save button as there is one choice in front of you!
The cursor is changing, save button, two endings.
We love escape games, and our readers love talking about them and sharing hints! How about you? Let us know what you think, ask for clues, or help out other players in the comments below.
Wandering house - help!
Got out with bad ending
Can't finish with good ending.
Walkthroughs for the first two:
Play with Colors!
Concrete Stairs
@ninjamomma: The bad ending is obtained
Speaking of favorite developers, anyone know what happened to Mildescape (Tesshi-e)? No new games since January 2018, after 10 years of regular additions on their site, totaling 119 games! I know many great devs stopped producing web games, but Tesshi-e is such a fixture.
I think this is my second time providing the solution, I hope it is decent.
Goldfish Game
Tsure Game 6.2
As usual, next walkthrough will take longer due to translation.
having a problem with Tsure 6.2
and Quazar, Try doing the walkthroughs like KK. If there is a book you need to pick up, type it like "you'll find a book you cab pick up". I love your walkthroughs just the same but it can help with those that can't see too well. Thanks :)
Guess I don't actually need to do that much translation — there's a link to the English version on the page!
Mansion of Wandering
Right on thanks Paul :)
Thank you for the link! I didn't noticed it.
no one answered my post on Tsure Game. I can't figure out that first puzzle with the arrows. can someone show me a screenshot?
@Paul: here's a screenshot of the combination. Another way of getting the game to count the clue is to
so you can try that too.
Update