Ah yes, October joy: the seasons are changing, the weather is what it is, and the sound of cheering fills the stadiums. In some parts of the world, this month also brings beer fests, grueling marathons, busy costume shops and the newest of flavor trends, gingerbread spice. For gamers, the horror genre is never in short supply this time of year but looking here on the Jigasphere, there's even more creepy, spooky titles populating the review lists. Sure there's plenty of scary escape games to be found as well but that can wait for now; instead, if we were to name a theme for this week's escaper's showcase, it'd have to be "S'mores"—a sticky sweet treat of marshmallows and chocolate melted over scorching heat...
Fruit Kitchens No.12: Cacao Brown - I had to wonder if FunkyLand was having an off day, mixing up the fruit kitchen series with the candy rooms episodes. A quick Google search set it straight: it turns out that the cocoa bean is indeed a fruit! This installment of the fruit finding series is equally rich and scrumptious, with a healthy amount of puzzle solving to engage players. No.12 is a tad trickier and has a bit more to do this time around. It helps to know some tasks are less about deciphering and more about paying attention as you click. Other than that, collecting the required seven cacao pods is a snap. As usual, there's little negative to say except to express a wish that someday FunkyLand will create a larger, more involved game—everything about it is too enjoyable to not be disappointed when it ends so soon. Exactly how I feel after the last bite of chocolate.
Marshmallow's New Home: Room 3 - Cute cats on the internet? Who'd of thunk it? Being a pushover for anything cute, I couldn't resist this Maroya creation although it's less about the kitties and more about the room you're stuck in. It lacks an English translation but solutions can be inferred by what's seen around the room. Success depends on figuring out where to look, how to use items, and smart decoding—it's not too easy, but not too tough. The downsides are pixel hunts on some locked drawers and, perhaps, the inability to interact with puzzles before viewing all clues. The design and puzzle presentations resemble Detarou without any weirdness while the UI, changing cursor and neat inventory system make the whole experience remarkably pleasant. Best of all, since there's plenty to do, Marshmallow's New Home: Room 3 makes a satisfyingly chewy filling for this week's treats.
Find the Escape-Men 120: Scorching Heat 2014 - We have chocolate and marshmallows so now it's time to melt them. Apparently August was so hot for No1Game's design team that they were too wiped out until now to release their 120th seek-and-find escape men episode. Here's the rundown: it's super hot and the AC is broken...you need help! You need the mighty green ten! But they're not just little, they're a little lazy in this heat. You'll need ingenuity and patience if you want to find them all. It's all very typical of No1Game: repeated actions, standard puzzles, tiny hidden spots, a bit of waiting around and a spurt of gritty language. Perhaps not hot enough to make you swoon, but just right for putting the finishing touches on Weekday Escape while leaving you wanting "some more, please!" Which you'll get...next week. Stay tuned!
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Walkthrough Guide
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Find the Escape-Men 120 Walkthrough
Escape-Man locations
1. Lying on the floor right in front of you, but he'll need to be cleaned up with the TOILET DEODORIZER from the bathroom and the WET WIPE from the cabinet with the three-letter code.
2. Secretly powering the fan, which is why it still runs when you unplug it! Pull the plug from the wall, check the fan, then check the plug again.
3. In the fan, after you successfully power it down.
4. To the left of the air conditioner near the ceiling.
5. Inside the air conditioner. You'll need to slide the switches on both sides to open it.
6. In the cabinet that can be opened with the star code.
7. On the back of the PAPER FAN that Escape-Man #6 was holding.
8. In the cabinet that can be opened with the three-letter code.
9. Masquerading as...a mosquito? He will show up in front of the bathroom door/sink, but only after you've found most of the other Escape-Men.
10. In the wind chime, but he will only show up when you touch the chime after you've already solved the three-letter code.
The star code
Look under the table to get an ERASER.
Check the right side of the air conditioner near the ceiling to obtain the code:
Four black stars and one half-red, half-white star.
Enter four black and one red star on the cabinet panel, then use the ERASER on the red star.
The three-letter code
Open and close the mailbox in the front door a few times to receive an ENVELOPE, which holds a NOTE that contains a key to Morse Code.
Open the window and touch the wind chime to hear and see it play a pattern. Match this pattern to the key to receive the code:
HOT
Getting out
Once you have all ten Escape-Men, select them in your inventory and click on the calendar to see some magic!
Posted by: abfdrumz | October 16, 2014 10:41 PM