Wakey wakey eggs and escape-y! Weekday Escape has been gently simmering all night long with the finest of spices, and it's finally here to start your day with a hearty dose of your favourite developers! Esklavos is going to make sure you get some sea air, though scurvy is a possibility. Vitamin Hana didn't bring any breakfast for you, but there's these dogs you need to worry about first anyway. And Funkyland is almost dressed to impress and needs you to help get just one hand ready for a day on the town.
Girl's Room Escape No. 15: False Nails - Wow, it's sure taken Funkyland a long time to get ready to go out. We've gotten their foundation, their hair rollers, and their lip gloss to name just a few things, and now they need us to scour the room for their false nails... but... only five of them? Are we going out with one hand done only? Or... one foot?! Sigh... makeup is so confusing, but I guess that's why Funkyland is so glamorous and I'm here sobbing into my uneven eyeliner.
Free the Dogs 2 - Look, this isn't about you. I mean... you're fine, and all, but you haven't had an amusing Buzzfeed montage post about you. You're not a dog. And as such, I'm going to need you to concentrate on freeing these dogs (so precious, so pure) from Vitamin Hana before you worry about escaping yourself. You'll need to solve some puzzles before you can unlatch those cages and let the dogs fly free... do dogs fly? I'm actually more of a cat person. Fly sounds right.
Pirate Coast Escape 2 - Pirates! How do they work? They're swarthy, we know that, and riddled with scurvy, and apparently also extremely blue. Additionally, they're wicked selfish, and Esklavos has put one in your way that has no interest in sharing any of the treasure (plunder? booty?) with you whatsoever. Naturally, this will not stand, but instead of yelling until we get our way, I guess we can solve a few puzzles and see if that gets us anywhere first.
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Walkthrough Guide
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False Nails Walkthrough
1. (Pink) (note that you have to solve this *after* #3, green)
On the left wall, there's a contraption with a 5x5 grid of circles, but it doesn't seem to do anything. Maybe it needs to be turned on?
Check the right side for an on/off switch.
Note the arrows and colored circles. Where else in the room have you seen those colors?
Look at the contraption above the bed. Set each column to match the code you saw.
(from left to right) orange = 2, pink = 4, green = 3, blue = 4, purple = 5
That's a strange gizmo, but it kinda-sorta resembles something else in the room.
The contraption between the vanity table and the door has a button with an image of a claw hook on it. This new gizmo kinda looks like a claw hook, doesn't it?
Put the gizmo onto the end of the arm (where you got the heart-shaped key from), then press the button.
Oh, there you are, pink frog! I was afraid you weren't going to appear in this game.
2. (Yellow)
On the bookshelf (right wall)
3. (Green)
The box on the windowsill (right wall) says NAIL in alternating black and red letters. The vanity table (left wall) has some playing cards labeled with those letters. Find the number that's the correct color for each letter.
N = ace of spades = 1, A = 5 of diamonds, I = 8 of clubs, L = 4 of hearts.
This gets you a pair of scissors. What did you find in the room where a pair of scissors would come in handy?
There's a blue key tied to the shoe rack (left of the bookshelf). Use the scissors to get the key.
A blue key? It doesn't open the heart box. So what *does* it open?
That contraption between the vanity table and the door has a blue doohickey with what looks like a keyhole.
Another key, this time gold and heart-shaped. Heart, eh?
It's the key to the box next to the armchair.
4. (Blue)
Lift the cushion of the armchair.
5. (Purple)
Get the cane from next to the lamp (left wall). Use it to get that thing you can't quite reach under the bed.
Posted by: Reka | November 18, 2015 1:32 PM