Hi, another week is over and time for playing here!
Amajeto's apartment is cosy indeed but you just want out of there and spend some time on fresh air - and that's easily realizable wish. With Pixel Kobo, on the journey around the world, you get to a nice park this time. With Gatamari (they're back!) you need to open ten doors and on top of that manage to pull a sword from a rock. And Neat Escape delivered satisfying and classical escape with two endings and an edible reward at the end.
Have a good time and enjoy!
It's a peaceful evening in Amajeto's apartment and you suddenly find out that you're locked inside a sitting room and can't get even to a bedroom or kitchen! It's obviously time for hints, solving puzzles and collecting tiles. You need eight. Can you escape?
The cursor isn't changing, no save button, one ending.
Pixel Kobo released another chapter from their series (the previous you find in WE N°263) in a completely new format. You have a lot of clicking ahead since it's not clear which spots are active and there are plenty of promising areas, and two ending. Remember, sometimes you need to fail to succeed at the end...
The cursor isn't changing, autosave, two endings. You don't need to understand any Japanese.
Game 001: PAS5W0RDS EXTRA 10
Gatamari is not dead (and still fascinated by Arthurian stories). Good! Their older games are still available - although not for long - so if you haven't played them yet (and have time) now is the right moment to try them. They are among the best in the genre if not the absolute top.
Now we've got a new game which is based on a common scheme "open several doors to escape" and in this case, it's just ten doors. Not many but some may keep you stuck for a few moments. Can you open all of them?
The cursor isn't changing, autosave, one ending.
Nice Neat Escape's escape starts on a rooftop of an office building in the city. It's lovely morning and offices are yet closed, you arrived too early, and so decided to take a rest on a bench. After a short nap you realize that the exit door is locked...what now? Well, the escape starts, of course. There are two ways how to get out of there and depends where you use the blue key. Both ends worth playing but only one is rewarded with a tasty lunch.
The cursor isn't changing, autosave + save button, two endings.
We love escape games, and our readers love talking about them and sharing hints! How about you? Let us know what you think, ask for clues, or help out other players in the comments below.
Reoda: Chapter 8 is *extremely* frustrating. It's nothing but blind clicking and getting zero results. I'm stuck on the opening scene and can't go anywhere. There's a stairway that looks promising but, no matter how much, or where, I click on it, I can't go down it.
From the staircase,
I'm stuck on room 7 of Passwords. I somehow managed to
but I can't do it again.
I am totally missing the logic of Passwords.
Can someone please explain room 5? The one with the stars and photos with numbers and people holding up fingers.
I finally consulted a walk through and it still didn't make sense.
Now stuck in room 6. It makes even less sense.
Passwords - I'm done with that thing.
Room #7
Room #5
Room #6
sorry, above comment was for Room #5
Yep you're right I've already edited it. Thanks!
can;t wait for these.
Two days ago kktkkr posted four new walktroughs below Weekday Escape N°269. Just saying. Could be easily missed.
yes but there is 270 271 and 272 that do not have wakthroughs and this one now so thats like 4 weeks or so not counted for.
You know, you could try writing walkthroughs once in a while instead of complaining that nobody else is.
i dont know how to. and i'm not complaining as stated in a board here several months ago, i have autism. Aspergers. i can;t play games unless walkthroughs are provided. I'm sorry if my autism is upsetting people.
What about it don't you know how to do? The spoiler tags? Organizing the information? Giving progressive clues?
Amajeto's games all have video walkthroughs. I've posted two walkthroughs this week. So 3 of the 4 games in 271 and 2 of the 4 games in 272 have walkthroughs. If you've finished all of those, try searching for walkthroughs on YouTube. You might find someone there who makes good walkthroughs and then you can search for the games you already have walkthroughs for.
ceecee, I can do spoilers, but i canlt wrote one without me doing the game and as i said i canlt play without one. Video walkthroughs are too fast for me. i have to keep pausing rewinding replaying etc. it;s easier with a text one. but oh well :(
YouTube has a feature you might find helpful, then. Click on the gear icon on the video and change the "playback speed." You can make it play as slowly as a quarter of the normal speed. HTH
HTH? anyway i prefer to read the clues. it;s easier for me.
Escape from the Rooftop
Ack! Thought I clicked "Preview." Looks OK, though.
HTH=hope that helps.
thanks ceecee. hope the other 3 are not far off
The other 3 aren't coming. I only write walkthroughs when I find it enjoyable, and it's not an activity that stays enjoyable no matter how long I spend doing it. I can also only write walkthroughs for games I've finished, and I don't intend to finish all of them.
And before you ask anyone else, please consider a few things:
1. There may not be as many people here who have gotten to the end of all the games as you think. You're not the only one here who hasn't posted a walkthrough because they don't know how to finish the game.
2. We're not all necessarily playing every single game. Sometimes I get stuck really early and quit a game I might eventually be able to figure out because it just wasn't enough fun to try. Sometimes I skip a game because I haven't had success with any of that developer's games lately and I only want to spend so much time on escape games that week. Sometimes a game doesn't load for some reason, and troubleshooting is such a fun vacuum for me that I don't even try to fix it.
3. Writing walkthroughs is work. It takes me an hour or two to write one. How long do you spend on each game? How much time and energy would you be willing to spend on walkthroughs if you were the one doing it? Answering specific questions is usually a much smaller task. If you post exactly where you're stuck (and which game you're playing), you run the risk of never getting an answer, but there's also a chance you'll get a quick answer because it doesn't require much of somebody else's time.
4. In a couple of months, Flash games will all break even more than they're already broken. So walkthroughs for Flash games will only help the people who are here right now, and probably some of them have stopped using Flash altogether like their browsers have been bugging them to do all year. So the amount of work it takes to write a walkthrough is the same, but the payoff is a lot smaller.
ok, ell i hope someone does some soon,
Thanks for all the hints and walkthroughs. I find myself using them more often.
I think there's a glitch on Night at Home. There is a 4 x 4 grid in the bedroom that didn't open for me even though I solved it correctly.
On the Gatamari game I had to resort to a walkthrough on Door #2, and I still don't understand how that answer was derived. Can anyone please explain that one?
I needed help on door #5, and on Door #7 the
On Escape from the Rooftop, I needed a small hint to get the 2nd ending.
On Reoda I was able to see several scenes and clues, but I couldn't get get any farther.
Room 2 took me a while.
Hello Ceecee, you are 100% right on the fact that writing walkthroughs is a time consuming. Only the passion and the desire of helping/sharing clues with the community can be some of the motivations so for that thank you so much for your recent good walkthroughs. You really help a lot all the players who need some help to achieve the escape games so again thanks for that.
About the scheduled death of Flash, most of the games in regular WE are now in html5 or unity so they should be playable during a long time.
Game 001 Walkthrough
Room 1
Room 2
Room 3
Room 4
Room 5
Room 6
Room 7
Room 8
Room 9
Room 10
Completed, thats the end.
Thanks to all the hints that have been posted previously.
I really hate that damned clock. And room 2.
Probably should've spoilered the spoilers so it didnt take up all the room on the comments...
Don't worry about that :-) it's ok
still looking forward to the rest of these
Night at Home
Reoda: Chapter 8
Nothing much to add about PAS5W0RDS except that clock:
Escape from the Rooftop
Thanks KK for the walkthroughs KK as usual. I'm stuck on Raoda though.
Please help.
The second half of that walkthrough happens after
that never happened KK. usually Reoda games are cool but this one only goes so far for me.
It feels kind of cheaty but there's one more thing you can try:
Actually i figured it out KK but i think i'm stuck towards the end.
Update